Vector4

Methods

Vector4 是一个双精度四分量向量,具有 x, y, z,,以及 w 分量。它是用于控制点的主要类型,在 Mesh.control_points (其中 w = 1.0 用于笛卡尔位置)以及用于法线数据的 VertexElementNormal.

Methods: aspose.threed.utilities

from aspose.threed.utilities import Vector4

Methods

MethodsMethods
Vector4()Methods (0, 0, 0, 1)
Vector4(x, y, z)由三个分量构造;; w 默认是 1.0
Vector4(x, y, z, w)从四个显式组件构建
Vector4(vec3)从一个 Vector3; w 设置为 1.0
Vector4(vec3, w)从一个 Vector3 加上显式 w

Methods

MethodsMethodsMethods
xfloatX 组件
yfloatY 组件
zfloatZ 组件
wfloatW 组件(同质权重;通常 1.0 用于位置)

Methods

Methods返回类型Methods
set(x, y, z, w=1.0)None将所有四个组件设置到位

索引访问

可以通过整数索引访问组件:: v[0] → x, v[1] → y, v[2] → z, v[3] → w.

Methods

from aspose.threed import Scene
from aspose.threed.entities import Mesh
from aspose.threed.utilities import Vector4

scene = Scene()
mesh = Mesh()

# Control points use Vector4 with w=1.0
# Use _control_points to mutate the backing list (control_points returns a copy)
mesh._control_points.append(Vector4(0.0, 0.0, 0.0, 1.0))
mesh._control_points.append(Vector4(1.0, 0.0, 0.0, 1.0))
mesh._control_points.append(Vector4(0.5, 1.0, 0.0, 1.0))

# Create a triangle polygon
mesh.create_polygon(0, 1, 2)

node = scene.root_node.create_child_node("triangle", mesh)

# Reading a control point
pt = mesh.control_points[0]
print(pt.x, pt.y, pt.z, pt.w)   # 0.0 0.0 0.0 1.0

# Construct from Vector3
from aspose.threed.utilities import Vector3
v3 = Vector3(5.0, 3.0, 2.0)
v4 = Vector4(v3)           # w defaults to 1.0
v4b = Vector4(v3, 0.0)     # explicit w for direction (w=0)

另请参阅

 中文