Vector2

Methods

Vector2 是一个双精度的 2 分量向量,具有 xy 分量。它主要用于在 VertexElementUV 层中,以及作为 … 的切线类型 KeyFrame.next_in_tangentKeyFrame.out_tangent 在动画曲线中。.

Methods: aspose.threed.utilities

from aspose.threed.utilities import Vector2

Methods

MethodsMethods
Vector2()Methods (0.0, 0.0)
Vector2(x, y)由两个构造 float

Methods

MethodsMethodsMethods
xfloatX 分量(纹理坐标中的 U)
yfloatY 分量(纹理坐标中的 V)
lengthfloat欧几里得长度 (sqrt(x²+y²)), 只读
length2float平方长度 (x²+y²), 只读

Methods

Methods返回类型Methods
set(x, y)None将两个组件就位
Vector2.parse(s)Vector2静态。解析 "x y" 字符串表示

索引访问

可以通过整数索引访问组件:: v[0] → x, v[1] → 是。.

Methods

from aspose.threed.utilities import Vector2

# Create UV coordinates
uv_bottom_left  = Vector2(0.0, 0.0)
uv_bottom_right = Vector2(1.0, 0.0)
uv_top_right    = Vector2(1.0, 1.0)

# Length
print(uv_bottom_right.length)   # 1.0

# Modify in place
uv_bottom_left.set(0.1, 0.1)
# or via property
uv_bottom_left.x = 0.05

# Use in a VertexElementUV data array
from aspose.threed import Scene
from aspose.threed.entities import Mesh
from aspose.threed.utilities import Vector4
from aspose.threed.entities import VertexElementType

scene = Scene()
mesh = Mesh()
# Use _control_points to mutate the backing list (control_points returns a copy)
mesh._control_points.append(Vector4(0, 0, 0, 1))
mesh._control_points.append(Vector4(1, 0, 0, 1))
mesh._control_points.append(Vector4(0.5, 1, 0, 1))
mesh.create_polygon(0, 1, 2)

uv_layer = mesh.create_element_uv(VertexElementType.UV)
uv_layer.data.append(Vector2(0.0, 0.0))
uv_layer.data.append(Vector2(1.0, 0.0))
uv_layer.data.append(Vector2(0.5, 1.0))

另请参阅

 中文