Camera

Methods: aspose.threed.entities (aspose-3d-foss)

Camera 是一个 Entity 用于定义 3D 场景中视点的。它控制场景如何投影到 2D 图像平面上。相机附加到一个 Node 以在场景中定位和定向它。.

class Camera(Entity):

Methods

A3DObjectSceneObjectEntityCamera


实现说明

在此版本的 aspose-3d-foss 中, Camera 类是一个 声明存根.。仅 projection_typename 实际上被存储并且可以检索。所有其他属性(near_plane, far_plane, field_of_view, aspect_ratio,,等)具有不执行任何操作的 setter;分配的值不会被保留。读取这些属性时,总是返回类的默认值,而不管分配了什么。.

当从 3D 文件(glTF、FBX)导入相机数据时, projection_type 已正确解析。如果格式将其存储为场景图元数据,则其他相机属性可用。.


Methods

Camera(name: str = None, projection_type: str = "PERSPECTIVE")
NameTypeAccessDescription
namestrRead/WriteGets or sets the name.
parent_nodes``ReadGets the parent nodes.
excludedboolRead/WriteGets or sets the excluded.
parent_node``Read/WriteGets or sets the parent node.
rotation_mode``Read/WriteGets or sets the rotation mode.
near_planefloatRead/WriteGets or sets the near plane.
far_planefloatRead/WriteGets or sets the far plane.
aspectfloatRead/WriteGets or sets the aspect.
ortho_heightfloatRead/WriteGets or sets the ortho height.
up``Read/WriteGets or sets the up.
look_at``Read/WriteGets or sets the look at.
direction``Read/WriteGets or sets the direction.
target``Read/WriteGets or sets the target.
aperture_mode``Read/WriteGets or sets the aperture mode.
field_of_viewfloatRead/WriteGets or sets the field of view.
field_of_view_xfloatRead/WriteGets or sets the field of view x.
field_of_view_yfloatRead/WriteGets or sets the field of view y.
widthfloatRead/WriteGets or sets the width.
heightfloatRead/WriteGets or sets the height.
aspect_ratiofloatRead/WriteGets or sets the aspect ratio.
magnification``Read/WriteGets or sets the magnification.
projection_typestrRead/WriteGets or sets the projection type.
scene``Read/WriteGets or sets the scene.
propertiesPropertyCollectionReadGets the properties.

Methods

SignatureDescription
__init__(name: str, projection_type)
move_forward(distance: float)Moves the camera forward by the specified distance
get_bounding_box()Returns the bounding box.
get_entity_renderer_key()Not implemented in the FOSS edition — throws at runtime. Returns the entity renderer key.
remove_property(property)Removes a custom property identified by the given property object
remove_property(property_name: str)
get_property(property: str)Retrieves the value of a custom property by its identifier
set_property(property: str, value)Sets the property value.
find_property(property: str)Searches for a custom property and returns it if found

使用示例

Methods: 在此版本中,仅 projection_type 被功能性地存储。属性赋值用于 near_plane, far_plane, field_of_view,,以及 aspect_ratio 被接受且没有错误,但不会持久化。.

透视相机

from aspose.threed import Scene
from aspose.threed.entities import Camera
from aspose.threed.entities import ProjectionType

scene = Scene()

# projection_type is stored and saved
cam = Camera("MainCamera", ProjectionType.PERSPECTIVE)

node = scene.root_node.create_child_node("camera", cam)

# Position the camera using node transform (this does persist)
node.transform.set_translation(0.0, 5.0, 20.0)

scene.save("scene-with-camera.glb")

正交相机

from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Camera, ProjectionType

scene = Scene()

# Only projection_type is retained; other property assignments are no-ops
cam = Camera("OrthoCamera", ProjectionType.ORTHOGRAPHIC)

scene.root_node.create_child_node("ortho_cam", cam)
scene.save("ortho-scene.glb", FileFormat.GLTF)

导入后读取相机

from aspose.threed import Scene
from aspose.threed.entities import Camera

scene = Scene()
scene.open("model.glb")

for node in scene.root_node.child_nodes:
    if isinstance(node.entity, Camera):
        cam = node.entity
        # projection_type is reliably populated; other numeric properties
        # return default values (0.0 / 1.0) regardless of file content
        print(f"Camera '{cam.name}': {cam.projection_type}")

另请参阅

 中文