Camera

Methods: aspose.threed.entities (aspose-3d-foss)

Camera 是一个 Entity 用于定义 3D 场景中视点的。它控制场景如何投影到 2D 图像平面上。相机附加到一个 Node 以在场景中定位和定向它。.

class Camera(Entity):

Methods

A3DObjectSceneObjectEntityCamera


实现说明

在此版本的 aspose-3d-foss 中, Camera 类是一个 声明存根.。仅 projection_typename 实际上被存储并且可以检索。所有其他属性(near_plane, far_plane, field_of_view, aspect_ratio,,等)具有不执行任何操作的 setter;分配的值不会被保留。读取这些属性时,总是返回类的默认值,而不管分配了什么。.

当从 3D 文件(glTF、FBX)导入相机数据时, projection_type 已正确解析。如果格式将其存储为场景图元数据,则其他相机属性可用。.


Methods

Camera(name: str = None, projection_type: str = "PERSPECTIVE")
MethodsMethodsMethodsMethods
name`strNone`None
projection_typestr"PERSPECTIVE"初始投影类型。使用 ProjectionType.PERSPECTIVEProjectionType.ORTHOGRAPHIC.

Methods

MethodsMethodsMethods
projection_typestr投影模式: "PERSPECTIVE""ORTHOGRAPHIC". 设置为 ProjectionType 常量.
near_planefloat到近裁剪平面的距离。比此更近的几何体将不会被渲染。默认 0.1.
far_planefloat到远裁剪平面的距离。比此更远的几何体将不会被渲染。默认 1000.0.
field_of_viewfloat垂直视场角(单位:度,仅限透视相机)。默认 0.0.
field_of_view_xfloat水平视场角(单位:度)。默认 0.0.
field_of_view_yfloat垂直视场角(以度为单位)(同 field_of_view)。默认 0.0.
aspect_ratiofloat输出图像的宽高比。默认 1.0.
ortho_heightfloat正交视图体积的高度,单位为世界单位(仅限正交相机)。默认 100.0.
namestr相机对象的名称。.

使用示例

Methods: 在此版本中,仅 projection_type 被功能性地存储。属性赋值用于 near_plane, far_plane, field_of_view,,以及 aspect_ratio 被接受且没有错误,但不会持久化。.

透视相机

from aspose.threed import Scene
from aspose.threed.entities import Camera
from aspose.threed.entities import ProjectionType

scene = Scene()

# projection_type is stored and saved
cam = Camera("MainCamera", ProjectionType.PERSPECTIVE)

node = scene.root_node.create_child_node("camera", cam)

# Position the camera using node transform (this does persist)
node.transform.set_translation(0.0, 5.0, 20.0)

scene.save("scene-with-camera.glb")

正交相机

from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Camera, ProjectionType

scene = Scene()

# Only projection_type is retained; other property assignments are no-ops
cam = Camera("OrthoCamera", ProjectionType.ORTHOGRAPHIC)

scene.root_node.create_child_node("ortho_cam", cam)
scene.save("ortho-scene.glb", FileFormat.GLTF)

导入后读取相机

from aspose.threed import Scene
from aspose.threed.entities import Camera

scene = Scene()
scene.open("model.glb")

for node in scene.root_node.child_nodes:
    if isinstance(node.entity, Camera):
        cam = node.entity
        # projection_type is reliably populated; other numeric properties
        # return default values (0.0 / 1.0) regardless of file content
        print(f"Camera '{cam.name}': {cam.projection_type}")

另请参阅

 中文