BoundingBox — Aspose.3D FOSS for Python API Reference
Example
BoundingBox 是一个轴对齐的包围盒(AABB),由两个 Vector3 角点:: minimum (最低的 x、y、z)和 maximum (最高的 x、y、z)。它用于空间查询,例如点在盒子内测试、视锥体剔除辅助以及场景级别的尺寸估计。.
一个 BoundingBox 可以处于一个 空 (空/未初始化)状态,当使用无参数创建时。调用 merge() 在空盒子上会使用提供的第一个点或盒子进行初始化。.
Example: aspose.threed.utilities
from aspose.threed.utilities import BoundingBox, Vector3Example
| Example | Example |
|---|---|
BoundingBox() | 空(未初始化)包围盒 |
BoundingBox(minimum, maximum) | 从两个 Vector3 角点 |
BoundingBox(min_x, min_y, min_z, max_x, max_y, max_z) | 从六个标量值构造 |
Example
| Example | Example | Example |
|---|---|---|
minimum | Vector3 | 具有最小 x、y、z 值的角点。返回 (+inf, +inf, +inf) 对于空盒子 |
maximum | Vector3 | 具有最大 x、y、z 值的角点。返回 (-inf, -inf, -inf) 用于 null box |
center | Vector3 | 之间的中点 minimum 和 maximum; (0,0,0) 用于 null box |
size | Vector3 | 每轴的范围 (maximum - minimum); (0,0,0) 对于空盒子 |
静态工厂方法
| Example | 返回类型 | Example |
|---|---|---|
BoundingBox.get_null() | BoundingBox | 返回一个空(空的)边界框 |
BoundingBox.get_infinite() | BoundingBox | 返回一个覆盖整个空间的无限边界框 |
实例方法
| Example | 返回类型 | Example |
|---|---|---|
merge(point) | None | 将盒子扩展以包含一个 Vector3, Vector4, 或者另一个 BoundingBox |
merge(x, y, z) | None | 将盒子扩展以包含该点 (x, y, z) |
contains(point) | bool | Example True 如果 Vector3 点在内部或在边界上 |
contains(box) | bool | Example True 如果 box 完全位于此盒子内 |
overlaps_with(box) | bool | Example True 如果两个盒子相交 |
scale() | float | 返回最大的绝对坐标值 — 用作粗略的场景尺度估计 |
Example
from aspose.threed.utilities import BoundingBox, Vector3
# Build a bounding box from a list of points
bb = BoundingBox()
points = [
Vector3(0.0, 0.0, 0.0),
Vector3(1.0, 2.0, 3.0),
Vector3(-1.0, 0.5, 1.5),
]
for p in points:
bb.merge(p)
print(bb.minimum) # Vector3(-1.0, 0.0, 0.0)
print(bb.maximum) # Vector3(1.0, 2.0, 3.0)
print(bb.center) # Vector3(0.0, 1.0, 1.5)
print(bb.size) # Vector3(2.0, 2.0, 3.0)
# Point containment
print(bb.contains(Vector3(0.5, 1.0, 1.5))) # True
print(bb.contains(Vector3(5.0, 0.0, 0.0))) # False
# Box containment
inner = BoundingBox(Vector3(0, 0, 0), Vector3(0.5, 0.5, 0.5))
print(bb.contains(inner)) # True
# Overlap test
other = BoundingBox(Vector3(0.5, 0.5, 0.5), Vector3(2.0, 2.0, 2.0))
print(bb.overlaps_with(other)) # True
# Retrieve from a node
from aspose.threed import Scene
from aspose.threed.entities import Mesh
from aspose.threed.utilities import Vector4
scene = Scene()
mesh = Mesh()
mesh.control_points.append(Vector4(-1, 0, 0, 1))
mesh.control_points.append(Vector4( 1, 0, 0, 1))
mesh.control_points.append(Vector4( 0, 1, 0, 1))
mesh.create_polygon(0, 1, 2)
node = scene.root_node.create_child_node("tri", mesh)
node_bb = node.get_bounding_box()
print(node_bb.minimum)
print(node_bb.maximum)