Transform — Aspose.3D FOSS for Java
Example: com.aspose.threed (aspose-3d-foss)
Transform 控制一个的位置信息、方向和缩放 Node 在 3D 场景中。每个节点恰好有一个 Transform,,通过 node.getTransform().
public class Transform extends A3DObject访问节点的 Transform
import com.aspose.threed.Scene;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("box");
Transform t = node.getTransform();Example
| Example | Example | Example | Example | Example |
|---|---|---|---|---|
translation | Vector3 | getTranslation() | setTranslation(Vector3) | 位置相对于父节点原点的偏移。默认 Vector3(0, 0, 0). |
scaling | Vector3 | getScaling() | setScaling(Vector3) | 每个轴的非均匀缩放因子。默认 Vector3(1, 1, 1). |
rotation | Quaternion | getRotation() | setRotation(Quaternion) | 旋转以单位四元数表示。设置此项也会更新欧拉角。. |
eulerAngles | Vector3 | getEulerAngles() | setEulerAngles(Vector3) | 以度为单位的 (X, Y, Z) 欧拉角旋转。设置此项也会更新四元数旋转。. |
preRotation | Vector3 | getPreRotation() | setPreRotation(Vector3) | 欧拉角在主旋转之前应用(用于 FBX 骨架)。. |
postRotation | Vector3 | getPostRotation() | setPostRotation(Vector3) | 欧拉角在主旋转之后应用。. |
geometricTranslation | Vector3 | getGeometricTranslation() | setGeometricTranslation(Vector3) | 仅本地平移:影响几何体,但不影响子节点。. |
geometricScaling | Vector3 | getGeometricScaling() | setGeometricScaling(Vector3) | 仅本地缩放:影响几何体,但不影响子节点。. |
geometricRotation | Vector3 | getGeometricRotation() | setGeometricRotation(Vector3) | 仅本地旋转:影响几何体,但不影响子节点。. |
transformMatrix | Matrix4 | getTransformMatrix() | setTransformMatrix(Matrix4) | 完整的 4x4 组合变换矩阵。已缓存;在任意组件更改时重新计算。设置该矩阵会分解回平移/缩放/旋转。. |
流式设置方法
所有 setter 返回 this,,启用链式调用::
| Example | Example | Example |
|---|---|---|
setTranslation(double tx, double ty, double tz) | double, double, double | 设置位置。. |
setScale(double sx, double sy, double sz) | double, double, double | 设置缩放。. |
setEulerAngles(double rx, double ry, double rz) | double, double, double | 设置旋转(度)。. |
setRotation(double rx, double ry, double rz, double rw) | double, double, double, double | 将旋转设置为四元数 (x, y, z, w)。. |
setPreRotation(double rx, double ry, double rz) | double, double, double | 设置预旋转(度)。. |
setPostRotation(double rx, double ry, double rz) | double, double, double | 设置后旋转(度)。. |
setGeometricTranslation(double x, double y, double z) | double, double, double | 设置几何平移。. |
setGeometricScaling(double sx, double sy, double sz) | double, double, double | 设置几何缩放。. |
setGeometricRotation(double rx, double ry, double rz) | double, double, double | 设置几何旋转(度)。. |
使用示例
设置节点位置
import com.aspose.threed.Scene;
import com.aspose.threed.*;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("box");
// Using fluent setters
node.getTransform().setTranslation(5.0, 0.0, -3.0);
// Or via property setter
node.getTransform().setTranslation(new Vector3(5.0, 0.0, -3.0));使用欧拉角旋转
import com.aspose.threed.Scene;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("rotated");
// Rotate 45 degrees around Y axis
node.getTransform().setEulerAngles(0.0, 45.0, 0.0);
// Chain multiple operations
node.getTransform()
.setTranslation(2.0, 0.0, 0.0)
.setScale(2.0, 2.0, 2.0);使用四元数旋转
import com.aspose.threed.Scene;
import com.aspose.threed.*;
import com.aspose.threed.*;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("q-rotated");
// 90 degrees rotation around the Y axis
double halfAngle = Math.toRadians(45); // half the total rotation
Quaternion q = new Quaternion(Math.cos(halfAngle), 0.0, Math.sin(halfAngle), 0.0);
node.getTransform().setRotation(q);
System.out.println("Euler: " + node.getTransform().getEulerAngles()); // synced automatically同时进行缩放和位置设置
import com.aspose.threed.Scene;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("big-offset");
node.getTransform()
.setTranslation(10.0, 0.0, 0.0)
.setScale(3.0, 3.0, 3.0)
.setEulerAngles(0.0, 90.0, 0.0);几何偏移(枢轴偏移)
几何变换会相对于节点的枢轴移动几何体,而不影响子节点;这对于将网格居中于其节点非常有用::
import com.aspose.threed.Scene;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("centered-mesh");
// Shift the mesh half a unit down so its base sits at y=0
node.getTransform().setGeometricTranslation(0.0, -0.5, 0.0);读取组合变换矩阵
import com.aspose.threed.Scene;
import com.aspose.threed.*;
Scene scene = new Scene();
Node node = scene.getRootNode().createChildNode("m");
node.getTransform().setTranslation(1.0, 2.0, 3.0);
node.getTransform().setEulerAngles(0.0, 45.0, 0.0);
Matrix4 m = node.getTransform().getTransformMatrix();
System.out.println(m.getClass().getName()); // com.aspose.threed.Matrix4