Entity — Aspose.3D FOSS for Java
Example
Example Entity class 是可附加到 a 的对象的抽象基类 Node 在 Aspose.3D 场景图中。具体子类包括 Mesh, Camera, Light,,以及 Geometry. Entity 提供对父节点层次结构的访问并公开 getExcluded() 用于可见性控制的方法。.
import com.aspose.threed.Scene;
import com.aspose.threed.*;
Scene scene = Scene.fromFile("model.obj");
for (Node node : scene.getRootNode().getChildNodes()) {
Entity entity = node.getEntity();
if (entity != null) {
if (!entity.getExcluded()) {
Node parent = entity.getParentNode();
System.out.println("Active entity '" + entity.getName()
+ "', parent: " + (parent != null ? parent.getName() : "None"));
}
}
}Example
A3DObject -> SceneObject -> Entity
子类:: Geometry -> Mesh, Camera, Light,,以及其他。.
Example
Entity 是一个抽象基类,不能直接实例化。请使用具体子类,例如 Mesh.
Example
| Example | Example | Example | Example | Example |
|---|---|---|---|---|
parentNodes | List<Node> | getParentNodes() | – | 此实体所附着的所有父节点。支持实例化(同一实体可从多个节点引用)。. |
parentNode | Node | getParentNode() | setParentNode(Node) | 主要父节点,或 null 如果实体未附着。. |
excluded | boolean | getExcluded() | setExcluded(boolean) | Example true,,此实体将被排除在渲染之外。. |
name | String | getName() | setName(String) | 此实体的可读名称。. |
properties | PropertyCollection | getProperties() | – | 自定义属性的集合。. |
Example
| Example | 返回类型 | Example |
|---|---|---|
getProperty(String name) | Object | 根据名称获取属性值。. |
findProperty(String name) | Property | 根据名称查找属性。. |
Example
在加载场景后检查实体状态::
import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.Entity;
import com.aspose.threed.*;
Scene scene = Scene.fromFile("model.stl");
for (Node node : scene.getRootNode().getChildNodes()) {
Entity entity = node.getEntity();
if (entity == null) continue;
System.out.println("Entity: " + (entity.getName().isEmpty() ? "(unnamed)" : entity.getName()));
System.out.println(" Type: " + entity.getClass().getSimpleName());
System.out.println(" Excluded: " + entity.getExcluded());
System.out.println(" Parent node: "
+ (entity.getParentNode() != null ? entity.getParentNode().getName() : "None"));
if (entity instanceof Mesh) {
Mesh mesh = (Mesh) entity;
System.out.println(" Vertices: " + mesh.getControlPoints().size());
System.out.println(" Polygons: " + mesh.getPolygonCount());
}
}