Entity
Example
Entity bir nesneye eklenebilen tüm nesneler için soyut temel sınıftır Node. Somut alt sınıflar şunlardır Mesh, Camera, Box, Sphere, ve Cylinder. Bir varlık isim ve kimlik sağlar ancak kendi geometrisini içermez.
public abstract class Entity : SceneObjectExample
A3DObject → SceneObject → Entity
Example
| Name | Type | Access | Description |
|---|---|---|---|
Excluded | bool | Read/Write | Gets or sets the excluded. |
ParentNodes | List<Node> | Read | Gets the parent nodes. |
ParentNode | Node | Read/Write | Gets or sets the parent node. |
Scene | Scene | Read | Gets the scene. |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the properties. |
| Signature | Description |
|---|---|
Entity(name: string) | |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | |
A3DObject() | |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |