Enumerations — Aspose.3D for TypeScript

Paket: @aspose/3d (v24.12.0)

Alla offentliga uppräkningar som exporteras av @aspose/3d. Varje uppräkning implementeras som en klass med statiska singleton‑medlemmar snarare än en TypeScript enum, vilket gör att värdena blir ogenomskinliga token som inte kan förväxlas med råa strängar eller tal.

import {
  ProjectionType,
  LightType,
  TextureMapping,
  BooleanOperation,
  VertexElementType,
  MappingMode,
  ReferenceMode,
} from '@aspose/3d';

ProjectionType

Kameraprojektionmodell.

export class ProjectionType {
  static PERSPECTIVE: ProjectionType;
  static ORTHOGRAPHIC: ProjectionType;
}
EnumerationDescription
VertexElementTypeSemantic role of a vertex element layer: Normal , UV , VertexColor , Tangent , Binormal , and others.
MappingModeControls which primitive a vertex element value maps to: ControlPoint , PolygonVertex , or Polygon .
ReferenceModeControls how values are indexed: Direct or IndexToDirect .
VertexFieldDataTypeData type of a vertex field in a custom vertex declaration: Float , Double , Int , Vector2 , Vector3 , Vector4 .

ImageRenderOptions

import { Scene, Camera, ProjectionType } from '@aspose/3d';

const scene = new Scene();
const cam = new Camera();
cam.projectionType = ProjectionType.ORTHOGRAPHIC;
scene.rootNode.createChildNode('cam', cam);

LightType

Kategori för ljuskälla.

export class LightType {
  static POINT: LightType;
  static DIRECTIONAL: LightType;
  static SPOT: LightType;
  static AREA: LightType;
  static VOLUME: LightType;
}
EnumerationDescription
ApertureModeCamera aperture calculation mode: HorizontalAndVertical , Horizontal , Vertical , FocalLength .
ProjectionTypeCamera projection: Perspective or Orthographic .
LightTypeType of light source: Point , Directional , Spot , Area .

ImageRenderOptions

import { Scene, Light, LightType } from '@aspose/3d';

const scene = new Scene();
const sun = new Light();
sun.lightType = LightType.DIRECTIONAL;
scene.rootNode.createChildNode('sun', sun);

TextureMapping

Identifierar den texturkanal som ett UV‑element är bundet till.

export class TextureMapping {
  static DIFFUSE: TextureMapping;
  static SPECULAR: TextureMapping;
  static AMBIENT: TextureMapping;
  static EMISSIVE: TextureMapping;
  static NORMAL: TextureMapping;
  static BUMP: TextureMapping;
  static OPACITY: TextureMapping;
  static GLOW: TextureMapping;
  static REFLECTION: TextureMapping;
  static SHADOW: TextureMapping;
  static SHININESS: TextureMapping;
  static DISPLACEMENT: TextureMapping;
}
EnumerationDescription
ExtrapolationTypeHow animation curves extrapolate beyond their key range: Constant , Linear , Cyclic , CyclicRelative , Oscillate .
WeightedModeTangent weight mode for animation keyframes (unweighted, right-side, left-side, or both-sided weights).
StepModeStep interpolation mode for animation keyframes (continuous or next-step).
RotationModeEuler rotation order for node transforms: EulerXYZ , EulerXZY , etc.

ImageRenderOptions

import { Mesh, TextureMapping, MappingMode, ReferenceMode } from '@aspose/3d';

const mesh = new Mesh();
// ... add control points and polygons ...
const uv = mesh.createElementUV(TextureMapping.DIFFUSE, MappingMode.CONTROL_POINT, ReferenceMode.DIRECT);

BooleanOperation

Typ av konstruktiv solidgeometri (CSG)-operation.

export class BooleanOperation {
  static ADD: BooleanOperation;
  static SUB: BooleanOperation;
  static INTERSECT: BooleanOperation;
}
EnumerationDescription
BooleanOperationCSG Boolean operation: Union , Difference , Intersection .
TextureMappingHow a texture is mapped to geometry: Diffuse , Specular , Emissive , Normal , Ambient , and more.

BooleanOperation lagras som metadata på noder som produceras av CSG-importörer. @aspose/3d utför inte körningstidens booleska utvärdering; enumet beskriver avsikten som registrerats i källfilen.


VertexElementType

Semantisk typ för en VertexElement dataskikt.

export class VertexElementType {
  static BINORMAL: VertexElementType;
  static NORMAL: VertexElementType;
  static TANGENT: VertexElementType;
  static MATERIAL: VertexElementType;
  static POLYGON_GROUP: VertexElementType;
  static UV: VertexElementType;
  static VERTEX_COLOR: VertexElementType;
  static SMOOTHING_GROUP: VertexElementType;
  static VERTEX_CREASE: VertexElementType;
  static EDGE_CREASE: VertexElementType;
  static USER_DATA: VertexElementType;
  static VISIBILITY: VertexElementType;
  static SPECULAR: VertexElementType;
  static WEIGHT: VertexElementType;
  static HOLE: VertexElementType;
}

MappingMode

Styr vilken geometriprimitiv varje vertex‑elementvärde är associerat med.

export class MappingMode {
  static CONTROL_POINT: MappingMode;
  static POLYGON_VERTEX: MappingMode;
  static POLYGON: MappingMode;
  static EDGE: MappingMode;
  static ALL_SAME: MappingMode;
}

ReferenceMode

Styr hur vertex‑elementets dataarray indexeras.

export class ReferenceMode {
  static DIRECT: ReferenceMode;
  static INDEX: ReferenceMode;
  static INDEX_TO_DIRECT: ReferenceMode;
}

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