Enumerations — Aspose.3D for TypeScript
Paket: @aspose/3d (v24.12.0)
Alla offentliga uppräkningar som exporteras av @aspose/3d. Varje uppräkning implementeras som en klass med statiska singleton‑medlemmar snarare än en TypeScript enum, vilket gör att värdena blir ogenomskinliga token som inte kan förväxlas med råa strängar eller tal.
import {
ProjectionType,
LightType,
TextureMapping,
BooleanOperation,
VertexElementType,
MappingMode,
ReferenceMode,
} from '@aspose/3d';ProjectionType
Kameraprojektionmodell.
export class ProjectionType {
static PERSPECTIVE: ProjectionType;
static ORTHOGRAPHIC: ProjectionType;
}| Enumeration | Description |
|---|---|
VertexElementType | Semantic role of a vertex element layer: Normal , UV , VertexColor , Tangent , Binormal , and others. |
MappingMode | Controls which primitive a vertex element value maps to: ControlPoint , PolygonVertex , or Polygon . |
ReferenceMode | Controls how values are indexed: Direct or IndexToDirect . |
VertexFieldDataType | Data type of a vertex field in a custom vertex declaration: Float , Double , Int , Vector2 , Vector3 , Vector4 . |
ImageRenderOptions
import { Scene, Camera, ProjectionType } from '@aspose/3d';
const scene = new Scene();
const cam = new Camera();
cam.projectionType = ProjectionType.ORTHOGRAPHIC;
scene.rootNode.createChildNode('cam', cam);LightType
Kategori för ljuskälla.
export class LightType {
static POINT: LightType;
static DIRECTIONAL: LightType;
static SPOT: LightType;
static AREA: LightType;
static VOLUME: LightType;
}| Enumeration | Description |
|---|---|
ApertureMode | Camera aperture calculation mode: HorizontalAndVertical , Horizontal , Vertical , FocalLength . |
ProjectionType | Camera projection: Perspective or Orthographic . |
LightType | Type of light source: Point , Directional , Spot , Area . |
ImageRenderOptions
import { Scene, Light, LightType } from '@aspose/3d';
const scene = new Scene();
const sun = new Light();
sun.lightType = LightType.DIRECTIONAL;
scene.rootNode.createChildNode('sun', sun);TextureMapping
Identifierar den texturkanal som ett UV‑element är bundet till.
export class TextureMapping {
static DIFFUSE: TextureMapping;
static SPECULAR: TextureMapping;
static AMBIENT: TextureMapping;
static EMISSIVE: TextureMapping;
static NORMAL: TextureMapping;
static BUMP: TextureMapping;
static OPACITY: TextureMapping;
static GLOW: TextureMapping;
static REFLECTION: TextureMapping;
static SHADOW: TextureMapping;
static SHININESS: TextureMapping;
static DISPLACEMENT: TextureMapping;
}| Enumeration | Description |
|---|---|
ExtrapolationType | How animation curves extrapolate beyond their key range: Constant , Linear , Cyclic , CyclicRelative , Oscillate . |
WeightedMode | Tangent weight mode for animation keyframes (unweighted, right-side, left-side, or both-sided weights). |
StepMode | Step interpolation mode for animation keyframes (continuous or next-step). |
RotationMode | Euler rotation order for node transforms: EulerXYZ , EulerXZY , etc. |
ImageRenderOptions
import { Mesh, TextureMapping, MappingMode, ReferenceMode } from '@aspose/3d';
const mesh = new Mesh();
// ... add control points and polygons ...
const uv = mesh.createElementUV(TextureMapping.DIFFUSE, MappingMode.CONTROL_POINT, ReferenceMode.DIRECT);BooleanOperation
Typ av konstruktiv solidgeometri (CSG)-operation.
export class BooleanOperation {
static ADD: BooleanOperation;
static SUB: BooleanOperation;
static INTERSECT: BooleanOperation;
}| Enumeration | Description |
|---|---|
BooleanOperation | CSG Boolean operation: Union , Difference , Intersection . |
TextureMapping | How a texture is mapped to geometry: Diffuse , Specular , Emissive , Normal , Ambient , and more. |
BooleanOperation lagras som metadata på noder som produceras av CSG-importörer. @aspose/3d utför inte körningstidens booleska utvärdering; enumet beskriver avsikten som registrerats i källfilen.
VertexElementType
Semantisk typ för en VertexElement dataskikt.
export class VertexElementType {
static BINORMAL: VertexElementType;
static NORMAL: VertexElementType;
static TANGENT: VertexElementType;
static MATERIAL: VertexElementType;
static POLYGON_GROUP: VertexElementType;
static UV: VertexElementType;
static VERTEX_COLOR: VertexElementType;
static SMOOTHING_GROUP: VertexElementType;
static VERTEX_CREASE: VertexElementType;
static EDGE_CREASE: VertexElementType;
static USER_DATA: VertexElementType;
static VISIBILITY: VertexElementType;
static SPECULAR: VertexElementType;
static WEIGHT: VertexElementType;
static HOLE: VertexElementType;
}MappingMode
Styr vilken geometriprimitiv varje vertex‑elementvärde är associerat med.
export class MappingMode {
static CONTROL_POINT: MappingMode;
static POLYGON_VERTEX: MappingMode;
static POLYGON: MappingMode;
static EDGE: MappingMode;
static ALL_SAME: MappingMode;
}ReferenceMode
Styr hur vertex‑elementets dataarray indexeras.
export class ReferenceMode {
static DIRECT: ReferenceMode;
static INDEX: ReferenceMode;
static INDEX_TO_DIRECT: ReferenceMode;
}