Geometry() | Creates a new Geometry with default name |
Geometry(name: String) | Calls Geometry(name) on this Geometry instance. |
getVisible() → boolean | Returns the visible. |
setVisible(value: boolean) | Sets the visible value. |
getCastShadows() → boolean | Returns the cast shadows. |
setCastShadows(value: boolean) | Sets the cast shadows value. |
getReceiveShadows() → boolean | Returns the receive shadows. |
setReceiveShadows(value: boolean) | Initializes a new instance of Sphere class. |
getControlPoints() → java.util.List<Vector4> | Returns the control points. |
getVertexElements() → java.util.List<VertexElement> | Returns the vertex elements. |
getDeformers() → java.util.List<Deformer> | Returns the deformers. |
getElement(type: VertexElementType) → VertexElement | Returns the vertex element of the specified type, or null if absent |
createElement(type: VertexElementType) → VertexElement | Gets or sets the height segments. |
createElement(type: VertexElementType, mappingMode: MappingMode, referenceMode: ReferenceMode) → VertexElement | Creates a new vertex element of the given type with default mapping and reference modes |
addElement(element: VertexElement) | Adds the provided vertex element to the geometry’s element collection |
addDeformer(deformer: Deformer) | Adds a deformer to this geometry and sets the owner reference. |
getVertexElementOfUV(mapping: TextureMapping) → VertexElementUV | Returns the UV vertex element for the specified texture mapping |
createElementUV(mapping: TextureMapping) → VertexElementUV | Creates a UV vertex element for the given texture mapping with default modes |
createElementUV(mapping: TextureMapping, mappingMode: MappingMode, referenceMode: ReferenceMode) → VertexElementUV | Calls createElementUV(mapping, mappingMode, referenceMode) on this Geometry instance. |
getDeformers2() → java.util.Collection<T> | Returns the deformers2. |
Entity(name: String) | Constructor of BooleanOperator. |
getParentNode() → Node | Constructor of instance. |
setParentNode(value: Node) | The Boolean operator used in the operation to create the result mesh. |
getParentNodes() → ArrayList<Node> | Protected constructor to allow derived classes to set name. |
getExcluded() → boolean | The Boolean operator used in the operation to create the result mesh. |
setExcluded(value: boolean) | Sets the excluded value. |
getBoundingBox() → BoundingBox | The first operand of the Boolean operator. |
getEntityRendererKey() → EntityRendererKey | Returns the entity renderer key. |
SceneObject() | Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances. |
getScene() → Scene | Constructor of BooleanOperator. |
A3DObject() | Parameterized Cylinder. It can also be used to represent a cone when one of radiusTop/radiusBottom is zero. |
getName() → String | Height of the dish. |
setName(name: String) | Constructs a CircleShape profile with specified radius. |
getProperties() → PropertyCollection | Initializes a new instance of Cylinder class. |
findProperty(name: String) → Property | Initializes a new instance of the Bone class. |
getProperty(name: String) → Object | Gets the transform matrix of the node in current pose. |
setProperty(name: String, value: Object) | Gets the width segments. |
removeProperty(name: String) → boolean | Gets the entity renderer key for this entity. |