PropertyEffect

Overview

PropertyEffect is a class in Aspose.Slides FOSS for Python. Inherits from: Behavior, IPropertyEffect.

Represent property effect behavior of effect.

This class provides 12 methods for working with PropertyEffect objects in Python programs. Available methods include: __init__, accumulate, additive, as_i_behavior, by, calc_mode, from_address, points, properties, timing, to, value_type. All public members are accessible to any Python application after installing the Aspose.Slides FOSS for Python package. Properties: accumulate, additive, as_i_behavior, by, calc_mode, from_address, and 5 more.

Properties

NameTypeAccessDescription
from_addressstrRead/WriteGets or sets the from address.
tostrRead/WriteGets or sets the to.
bystrRead/WriteGets or sets the by.
value_typePropertyValueTypeRead/WriteGets or sets the value type.
calc_modePropertyCalcModeTypeRead/WriteGets or sets the calc mode.
pointsIPointCollectionRead/WriteGets or sets the points.
as_i_behaviorIBehaviorReadGets the as i behavior.
accumulateNullableBoolRead/WriteGets or sets the accumulate.
additiveBehaviorAdditiveTypeRead/WriteGets or sets the additive.
propertiesIBehaviorPropertyCollectionReadGets the properties.
timingITimingRead/WriteGets or sets the timing.

Methods

SignatureDescription
__init__()
accumulate()NullableBoolRepresents whether animation behaviors are accumulated.
additive()BehaviorAdditiveTypeRepresents whether the current animation behavior is combined with other running animations.
properties()IBehaviorPropertyCollectionRepresents properties of behavior.
timing()ITimingRepresents timing properties for the effect behavior.
from_address()strSpecifies the starting value of the animation.
to()strSpecifies the ending value for the animation.
by()strSpecifies a relative offset value for the animation with respect to its position before the start of the animation.
value_type()PropertyValueTypeSpecifies the type of a property value.
calc_mode()PropertyCalcModeTypeSpecifies the interpolation mode for the animation Read/write .
points()IPointCollectionSpecifies the points of the animation.
as_i_behavior()IBehaviorAllows to get base IBehavior interface.

See Also