LightRig
Overview
LightRig is a class in Aspose.Slides FOSS for C++.
Represents light rig properties for 3D scene rendering.
This class provides 18 methods for working with LightRig objects in C++ programs.
Available methods include: LightRig, LightRigPresetType, LightingDirection, direction, ensure_light_rig, get_light_rig, get_rotation, has_parent, init_internal, latitude, light_type, longitude, and 6 additional methods.
All public members are accessible to any C++ application after installing the Aspose.Slides FOSS for C++ package.
Properties: LightRigPresetType, LightingDirection.
Properties
| Name | Type | Access | Description |
|---|---|---|---|
LightRigPresetType | LightRigPresetType | Read | Gets the light rig preset type. |
LightingDirection | LightingDirection | Read | Gets the lighting direction. |
Methods
| Signature | Description |
|---|---|
LightRigPresetType() → LightRigPresetType | Property gets or sets the light rig preset type |
LightingDirection() → LightingDirection | Property gets or sets the lighting direction |
LightRig() | |
~LightRig() | |
init_internal(scene3d_element: pugi::xml_node, save_callback: std::function<void()>) | Initialize XML-backed light rig. |
get_light_rig() → pugi::xml_node | Get the element if it exists within the scene3d element. |
ensure_light_rig() → pugi::xml_node | Get or create the element with defaults rig=“threePt” dir=“t”. |
save() | Save changes via the save callback. |
has_parent() → bool | Returns true if this light rig has been initialized with a parent XML element. |
light_type() → LightRigPresetType | Returns the light rig preset type. |
set_light_type(value: LightRigPresetType) | Sets the light rig preset type. |
direction() → LightingDirection | Returns the lighting direction. |
set_direction(value: LightingDirection) | Sets the lighting direction. |
set_rotation(lat: float, lon: float, rev: float) | Sets the rotation angles (latitude, longitude, revolution) in degrees. |
get_rotation() → std::array<float, 3> | Returns the rotation as {latitude, longitude, revolution} in degrees. |
latitude() → float | Returns the latitude component of the rotation. |
longitude() → float | Returns the longitude component of the rotation. |
revolution() → float | Returns the revolution component of the rotation. |