Entity

Example

Entity je abstraktnou základnou triedou pre všetky objekty, ktoré môžu byť pripojené k Node.Konkrétne podtriedy zahŕňajú Mesh, Camera, Box, Sphere, a Cylinder. Entita poskytuje názov a identitu, ale nemá vlastnú geometriu.

public abstract class Entity : SceneObject

Example

A3DObjectSceneObjectEntity

Example

NameTypeAccessDescription
ExcludedboolRead/WriteGets or sets the excluded.
ParentNodesList<Node>ReadGets the parent nodes.
ParentNodeNodeRead/WriteGets or sets the parent node.
SceneSceneReadGets the scene.
NamestringRead/WriteGets or sets the name.
PropertiesPropertyCollectionReadGets the properties.
SignatureDescription
Entity(name: string)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
SceneObject(name: string)
A3DObject()
RemoveProperty(property: Property)Removes a dynamic property.
GetProperty(property: string)Get the value of specified property
SetProperty(property: string, value: object?)Sets the value of specified property
FindProperty(propertyName: string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

Pozri tiež

 Slovenčina