Node

Methods

Methods Node trieda predstavuje pomenovaný prvok v Aspose.3D grafe scény. Každý uzol môže obsahovať jeden Entity (napríklad Mesh alebo Camera).

import com.aspose.threed.Scene;
import com.aspose.threed.Node;

Scene scene = new Scene();

// Access the root node via getter
Node root = scene.getRootNode();

// Create a child node
Node child = root.createChildNode("my_node");

// Iterate child nodes via getter
for (Node node : root.getChildNodes()) {
    System.out.println(node.getName());
}

Methods

Methods Node udržuje vzťahy rodič-dieťa s ostatnými uzlami a nesie lokálnu transformáciu. Uzly sú hlavný spôsob organizácie 3D objektov v hierarchii scény.

NameTypeAccessDescription
assetInfoAssetInfoReadGets the asset info.
visiblebooleanReadGets the visible.
childNodesList<Node>ReadGets the child nodes.
entityEntityReadGets the entity.
excludedbooleanReadGets the excluded.
entitiesList<Entity>ReadGets the entities.
metaDatasList<CustomObject>ReadGets the meta datas.
materialsList<Material>ReadGets the materials.
materialMaterialReadGets the material.
parentNodeNodeReadGets the parent node.
transformTransformReadGets the transform.
globalTransformGlobalTransformReadGets the global transform.
boundingBoxBoundingBoxReadGets the bounding box.
sceneSceneReadGets the scene.
nameStringReadGets the name.
propertiesPropertyCollectionReadGets the properties.

Methods

Všetky atribúty uzla sa pristupuje pomocou metód getter/setter.

SignatureDescription
Node()Calls Node on this Node instance.
Node(name: String)Calls Node(name) on this Node instance.
Node(name: String, entity: Entity)Calls Node(name, entity) on this Node instance.
getAssetInfo()AssetInfoReturns the asset info.
setAssetInfo(value: AssetInfo)Sets the asset info value.
getVisible()booleanReturns the visible.
setVisible(value: boolean)Sets the visible value.
getChildNodes()List<Node>Returns the child nodes.
createChildNode()NodeCalls createChildNode on this Node instance.
createChildNode(name: String)NodeCalls createChildNode(name) on this Node instance.
createChildNode(entity: Entity)NodeCalls createChildNode(entity) on this Node instance.
createChildNode(name: String, entity: Entity)NodeCalls createChildNode(name, entity) on this Node instance.
createChildNode(name: String, entity: Entity, material: Material)NodeCalls createChildNode(name, entity, material) on this Node instance.
merge(other: Node)Calls merge(other) on this Node instance.
getEntity()EntityReturns the entity.
setEntity(value: Entity)Sets the entity value.
getExcluded()booleanReturns the excluded.
setExcluded(value: boolean)Sets the excluded value.
getEntities()List<Entity>Returns the entities.
getMetaDatas()List<CustomObject>Returns the meta datas.
getMaterials()List<Material>Returns the materials.
getMaterial()MaterialReturns the material.
setMaterial(value: Material)Sets the material value.
getParentNode()NodeReturns the parent node.
setParentNode(value: Node)Sets the parent node value.
getTransform()TransformReturns the transform.
getGlobalTransform()GlobalTransformReturns the global transform.
evaluateGlobalTransform(includeGeometricTransform: boolean)Matrix4Calls evaluateGlobalTransform(includeGeometricTransform) on this Node instance.
getChild(index: int)NodeCalls getChild(index) on this Node instance.
getChild(name: String)NodeCalls getChild(name) on this Node instance.
accept(visitor: NodeVisitor)booleanCalls accept(visitor) on this Node instance.
getBoundingBox()BoundingBoxReturns the bounding box.
addEntity(entity: Entity)Calls addEntity(entity) on this Node instance.
addChildNode(node: Node)Calls addChildNode(node) on this Node instance.
selectSingleObject(query: String)ObjectCalls selectSingleObject(query) on this Node instance.
selectObjects(query: String)ArrayList<Object>Calls selectObjects(query) on this Node instance.
toString()StringCalls toString on this Node instance.
addEntity(entity: Entity, material: Material)Calls addEntity(entity, material) on this Node instance.
SceneObject()Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances.
getScene()SceneConstructor of BooleanOperator.
A3DObject()Parameterized Cylinder. It can also be used to represent a cone when one of radiusTop/radiusBottom is zero.
getName()StringThe segments of the curve.
setName(name: String)Constructs a CircleShape profile with specified radius.
getProperties()PropertyCollectionInitializes a new instance of Cylinder class.
findProperty(name: String)PropertyInitializes a new instance of the Bone class.
getProperty(name: String)ObjectGets the transform matrix of the node in current pose.
setProperty(name: String, value: Object)Gets the width segments.
removeProperty(name: String)booleanGets flip coordinate system of control points/normal during importing/exporting.

Methods

MethodsNávratový typMethods
createChildNode(String name)NodeVytvorí a pripojí nový podriadený uzol s daným názvom
createChildNode(String name, Entity entity)NodeVytvorí podriadený uzol a priradí mu entitu
addChildNode(Node node)voidPridá existujúci uzol ako podriadený tomuto uzlu
getChild(String name)NodeNájde priamy podriadený uzol podľa názvu
addEntity(Entity entity)voidPripojí ďalšiu entitu k tomuto uzlu
merge(Node node)voidZlúči podriadené uzly a entity iného uzla do tohto uzla
evaluateGlobalTransform(boolean withGeometricTransform)Matrix4Vráti transformačnú maticu vo svetovom priestore; odovzdajte true pre zahrnutie geometrických posunov
getBoundingBox()BoundingBoxZástupný kód v tejto edícii — vždy vracia sentinel BoundingBox (min = Double.MAX_VALUE, max = Double.MIN_VALUE). Žiadny výpočet geometrie sa neuskutočňuje.
getProperty(String name)ObjectZískava hodnotu vlastnosti podľa názvu
findProperty(String name)PropertyNájde vlastnosť podľa názvu

Methods

Vytvorte scénu, pripojte mesh k uzlu a prejdite graf scény:

import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.*;


Scene scene = new Scene();
Mesh mesh = new Mesh();
mesh.getControlPoints().add(new Vector4(0, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(1, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(0.5, 1, 0, 1));
mesh.createPolygon(0, 1, 2);

// Attach mesh to a child node
Node node = scene.getRootNode().createChildNode("triangle", mesh);

// Traverse child nodes using getter
for (Node child : scene.getRootNode().getChildNodes()) {
    Entity entity = child.getEntity();
    if (entity != null) {
        System.out.println("Node '" + child.getName() + "': " + entity.getClass().getSimpleName());
        System.out.println("  Excluded: " + child.getExcluded());
    }
}

Pozri tiež

 Slovenčina