Vector3
Pacote: @aspose/3d (v24.12.0)
Vector3 é o tipo matemático principal usado ao longo da @aspose/3d API para posições, direções, ângulos de Euler e fatores de escala. É exportado do @aspose/3d/utilities subcaminho.
export class Vector3import { Vector3 } from '@aspose/3d/utilities';
// or via the main entry point when used with Transform/GlobalTransform
import { Scene } from '@aspose/3d';ImageRenderOptions
Calcule o ponto médio entre duas posições e normalize um vetor de direção.
import { Vector3 } from '@aspose/3d/utilities';
const a = new Vector3(1, 0, 0);
const b = new Vector3(0, 0, 4);
// Midpoint: average the components manually
const mid = new Vector3(
(a.x + b.x) * 0.5,
(a.y + b.y) * 0.5,
(a.z + b.z) * 0.5
);
console.log(`Midpoint: ${mid}`);
// Midpoint: Vector3(0.5, 0, 2)
// Normalized direction from a to b
const dir = b.minus(a).normalize();
console.log(`Direction: ${dir}`);
// Direction: Vector3(-0.2425..., 0, 0.9701...)
ImageRenderOptions
| Name | Type | Access | Description |
|---|---|---|---|
x | number | Read/Write | Gets the x. |
y | number | Read/Write | Gets the y. |
z | number | Read/Write | Gets the z. |
length | number | Read | Gets the length. |
length2 | number | Read | Gets the length2. |
zero | Vector3 | Read | Gets the zero. |
one | Vector3 | Read | Gets the one. |
unitX | Vector3 | Read | Gets the unit x. |
unitY | Vector3 | Read | Gets the unit y. |
unitZ | Vector3 | Read | Gets the unit z. |
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| Signature | Description |
|---|---|
constructor(x: number, y: number, z: number) | Creates a new Vector3 using either a number or FVector3 for x and separate y, z |
constructor(vec: FVector3) | |
constructor(v: number) | |
| `constructor(x: number | FVector3, y: number, z: number)` |
set(newX: number, newY: number, newZ: number) | Assigns new x, y, z values to the vector |
dot(rhs: Vector3) → number | Returns the dot product of this vector with another Vector3 |
cross(rhs: Vector3) → Vector3 | |
normalize() → Vector3 | Returns a unit-length vector in the same direction |
angleBetween(dir: Vector3, up: Vector3) → number | Returns the angle in radians between this vector and dir, using up as reference |
sin() → Vector3 | Returns a vector whose components are the sine of this vector’s components |
cos() → Vector3 | |
compareTo(other: Vector3) → number | Returns a numeric comparison of this vector with another vector |
parse(input: string) → Vector3 | Creates a Vector3 from a string representation |
getItem(key: number) → number | |
setItem(key: number, value: number) | Sets the item value. |
toString() → string | |
equals(other: Vector3) → boolean | Returns true if this vector has the same components as another |
minus(v: Vector3) → Vector3 | Returns a new vector equal to this vector minus the given vector |
times(scalar: number) → Vector3 | Returns a new vector scaled by the given scalar |
ImageRenderOptions
set(x, y, z)
Altera o vetor no local, definindo os três componentes.
set(newX: number, newY: number, newZ: number): voiddot(rhs)
Retorna o produto escalar deste vetor e rhs.
dot(rhs: Vector3): numberImageRenderOptions
const up = new Vector3(0, 1, 0);
const dir = new Vector3(0.5, 0.5, 0).normalize();
const alignment = up.dot(dir);
console.log(Dot: ${alignment.toFixed(4)}); // Dot: 0.7071
---
### cross(rhs)
Retorna um novo `Vector3` que é o produto vetorial deste vetor e `rhs`.
```typescript
cross(rhs: Vector3): Vector3ImageRenderOptions
const right = new Vector3(1, 0, 0);
const up = new Vector3(0, 1, 0);
const forward = right.cross(up);
console.log(Forward: ${forward});
// Forward: Vector3(0, 0, -1)
---
### normalize()
Retorna um novo `Vector3` com a mesma direção, mas com comprimento unitário. Retorna `(0, 0, 0)` se este vetor tem comprimento zero.
```typescript
normalize(): Vector3minus(v)
Retorna um novo Vector3 igual a this - v.
minus(v: Vector3): Vector3times(scalar)
Retorna um novo Vector3 igual a this * scalar.
times(scalar: number): Vector3angleBetween(dir, up?)
Retorna o ângulo em radianos entre este vetor e dir. Se up fornecido, o ângulo é calculado no plano perpendicular a up (ângulo assinado nesse plano).
angleBetween(dir: Vector3, up?: Vector3): numbersin()
Retorna um novo Vector3 com Math.sin aplicado componente a componente.
sin(): Vector3cos()
Retorna um novo Vector3 com Math.cos aplicado por componente.
cos(): Vector3equals(other)
ImageRenderOptions true se todos os três componentes forem estritamente iguais.
equals(other: Vector3): booleancompareTo(other)
ImageRenderOptions -1, 0, ou 1 usando ordenação lexicográfica em (x, y, z).
compareTo(other: Vector3): numberstatic parse(input)
Analisa uma string separada por espaços contendo três números em um(a) Vector3. Lança uma exceção se o formato for inválido.
static parse(input: string): Vector3ImageRenderOptions
const v = Vector3.parse(‘1.5 2.0 -3.0’);
console.log(${v}); // Vector3(1.5, 2, -3)
---
### toString()
Retorna uma string no formato `Vector3(x, y, z)`.
```typescript
toString(): string