Entity
Wyliczenia
Entity jest abstrakcyjną klasą bazową dla wszystkich obiektów, które mogą być dołączone do a Node.Konkretne podklasy obejmują Mesh, Camera, Box, Sphere, i Cylinder. Encja zapewnia nazwę i tożsamość, ale nie posiada własnej geometrii.
public abstract class Entity : SceneObjectWyliczenia
A3DObject → SceneObject → Entity
Wyliczenia
| Name | Type | Access | Description |
|---|---|---|---|
Excluded | bool | Read/Write | Gets or sets the excluded. |
ParentNodes | List<Node> | Read | Gets the parent nodes. |
ParentNode | Node | Read/Write | Gets or sets the parent node. |
Scene | Scene | Read | Gets the scene. |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the properties. |
| Signature | Description |
|---|---|
Entity(name: string) | |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | |
A3DObject() | |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |