Camera

Pakke: @aspose/3d (v24.12.0)

Camera er en Entity som kan festes til en Node for å definere et synspunkt i scenen. Den støtter både perspektiv- og ortografiske projeksjoner, kontrollert av den projectionType egenskapen. Kameraparametere lagres i 3D-filen når scenen lagres til et format som støtter kameraer (FBX, COLLADA, glTF).

export class Camera extends Entity

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A3DObject ← SceneObject ← Entity ← Camera

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Legg til et perspektivkamera i en scene og konfigurer dens frustum.

import { Scene, Node, Camera, ProjectionType } from '@aspose/3d';

const scene = new Scene();

const camNode = scene.rootNode.createChildNode('mainCamera');
const camera = new Camera('mainCamera', ProjectionType.PERSPECTIVE);
camNode.entity = camera;

camera.nearPlane = 0.1;
camera.farPlane = 500;
camera.fieldOfView = 60;
camera.aspect = 16 / 9;

scene.save('output.gltf');
console.log(`Camera projection: ${camera.projectionType}`);
// Camera projection: PERSPECTIVE

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NameTypeAccessDescription
namestringRead/WriteGets the name.
parentNodesany[]ReadGets the parent nodes.
excludedbooleanRead/WriteGets the excluded.
parentNodeanyRead/WriteGets the parent node.
rotationModeanyRead/WriteGets the rotation mode.
nearPlanenumberRead/WriteGets the near plane.
farPlanenumberRead/WriteGets the far plane.
aspectnumberRead/WriteGets the aspect.
orthoHeightnumberRead/WriteGets the ortho height.
upanyRead/WriteGets the up.
lookAtanyRead/WriteGets the look at.
directionanyRead/WriteGets the direction.
targetanyRead/WriteGets the target.
apertureModeanyRead/WriteGets the aperture mode.
fieldOfViewnumberRead/WriteGets the field of view.
fieldOfViewXnumberRead/WriteGets the field of view x.
fieldOfViewYnumberRead/WriteGets the field of view y.
widthnumberRead/WriteGets the width.
heightnumberRead/WriteGets the height.
aspectRationumberRead/WriteGets the aspect ratio.
magnificationanyRead/WriteGets the magnification.
projectionTypestringRead/WriteGets the projection type.
SignatureDescription
`constructor(name: stringnull, projectionType: any)`
moveForward(_distance: number)Moves the camera forward by the specified distance
getBoundingBox()anyReturns the bounding box.
getEntityRendererKey()anyNot implemented in the FOSS edition — throws at runtime. Returns the entity renderer key.
`removeProperty(_prop: Propertystring)boolean`
getProperty(_property: string)anyReturns the value of the specified property
setProperty(_property: string, _value: any)Sets the property value.
findProperty(_property: string) → `Propertynull`

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moveForward(distance)

Flytter kameraet fremover langs dets seeretning med den angitte avstanden.

moveForward(distance: number): void

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distance number

Avstanden som skal flyttes fremover. Negative verdier flytter kameraet bakover.

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void

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import { Scene, Camera, ProjectionType } from '@aspose/3d';

const scene = new Scene();
const camNode = scene.rootNode.createChildNode('cam');
const camera = new Camera('cam', ProjectionType.PERSPECTIVE);
camNode.entity = camera;

camera.moveForward(10);
console.log('Camera moved forward by 10 units.');

ImageRenderOptions

  • I kilden, Camera arver fra Entity. Light utvider også Camera, noe som betyr Light objekter har alle kameraproperty i typehierarkiet; dette reflekterer FBX-datamodellen hvor lys og kameraer deler en felles basenodetype.
  • Bruk ProjectionType klassekonstanter (ProjectionType.PERSPECTIVE, ProjectionType.ORTHOGRAPHIC) i stedet for rå strenglitteraler for type-sikkerhet.
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