Mesh — Aspose.3D FOSS for .NET
Namespace: Aspose.ThreeD.Entities (Aspose.3D.Converter 1.0.0)
Mesh lagrer polygongeometri som en liste over control points (vertex positions) og en liste over polygon faces. Hver polygon face er en liste over nullbaserte indekser inn i control points-arrayet. Ekstra per-vertex data – normals, UV coordinates, vertex colours – er festet som VertexElement lag.
public class Mesh : GeometryEnumerations
A3DObject → SceneObject → Entity → Geometry → Mesh
Enumerations
Bygg et enkelt trekant‑mesh fra bunnen av:
using Aspose.ThreeD;
using Aspose.ThreeD.Entities;
// Create the mesh and add three vertex positions
var mesh = new Mesh();
mesh.ControlPoints.Add(new Vector4(0.0, 0.0, 0.0, 1.0)); // vertex 0
mesh.ControlPoints.Add(new Vector4(1.0, 0.0, 0.0, 1.0)); // vertex 1
mesh.ControlPoints.Add(new Vector4(0.5, 1.0, 0.0, 1.0)); // vertex 2
// Define one triangle face using vertex indices
mesh.CreatePolygon(0, 1, 2);
// Attach to a scene and save
var scene = new Scene();
scene.RootNode.CreateChildNode("triangle", mesh);
scene.Save("triangle.stl");Bygg fra en primitiv og inspiser:
var sphere = new Sphere(1);
var mesh = sphere.ToMesh();
Console.WriteLine("Vertices: " + mesh.ControlPoints.Count);
Console.WriteLine("Polygons: " + mesh.PolygonCount);Enumerations
| Enumerations | Enumerations | Enumerations | Enumerations |
|---|---|---|---|
ControlPoints | List<Vector4> | hent | Vertex‑posisjoner i homogene koordinater |
PolygonCount | int | hent | Antall polygonflater |
Name | string | hent/set | Navn på mesh‑entiteten |
Enumerations
| Enumerations | Returtype | Enumerations |
|---|---|---|
CreatePolygon(params int[] indices) | void | Oppretter en polygonflate fra kontrollpunktindekser |