Mesh — Aspose.3D FOSS for .NET

Namespace: Aspose.ThreeD.Entities (Aspose.3D.Converter 1.0.0)

Mesh lagrer polygongeometri som en liste over control points (vertex positions) og en liste over polygon faces. Hver polygon face er en liste over nullbaserte indekser inn i control points-arrayet. Ekstra per-vertex data – normals, UV coordinates, vertex colours – er festet som VertexElement lag.

public class Mesh : Geometry

Enumerations

A3DObjectSceneObjectEntityGeometryMesh


Enumerations

Bygg et enkelt trekant‑mesh fra bunnen av:

using Aspose.ThreeD;
using Aspose.ThreeD.Entities;

// Create the mesh and add three vertex positions
var mesh = new Mesh();
mesh.ControlPoints.Add(new Vector4(0.0, 0.0, 0.0, 1.0));   // vertex 0
mesh.ControlPoints.Add(new Vector4(1.0, 0.0, 0.0, 1.0));   // vertex 1
mesh.ControlPoints.Add(new Vector4(0.5, 1.0, 0.0, 1.0));   // vertex 2

// Define one triangle face using vertex indices
mesh.CreatePolygon(0, 1, 2);

// Attach to a scene and save
var scene = new Scene();
scene.RootNode.CreateChildNode("triangle", mesh);
scene.Save("triangle.stl");

Bygg fra en primitiv og inspiser:

var sphere = new Sphere(1);
var mesh = sphere.ToMesh();

Console.WriteLine("Vertices: " + mesh.ControlPoints.Count);
Console.WriteLine("Polygons: " + mesh.PolygonCount);

Enumerations

EnumerationsEnumerationsEnumerationsEnumerations
ControlPointsList<Vector4>hentVertex‑posisjoner i homogene koordinater
PolygonCountinthentAntall polygonflater
Namestringhent/setNavn på mesh‑entiteten

Enumerations

EnumerationsReturtypeEnumerations
CreatePolygon(params int[] indices)voidOppretter en polygonflate fra kontrollpunktindekser

Se også

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