Vertex Elements

Vertex Elements — Aspose.3D FOSS for Java

Pakke: com.aspose.threed (aspose-3d-foss 26.1.0)

VertexElement er den abstrakte basisklassen for per-vertex (eller per-polygon, per-edge) datalag festet til en Mesh.Hver underklasse lagrer en spesifikk type geometrisk attributt – normaler, UV-koordinater, vertex-farger eller smoothing-grupper.


Enumerations

Enumerations

ClassDescription
VertexElementAbstract base for all vertex element types. Carries getMappingMode() , getReferenceMode() , and a data list.

VertexElementNormal

Lagrer én normalvektor per vertex eller per polygonhjørne, avhengig av getMappingMode(). Dataverdier er Vector4 instanser med w ubrukt.

import com.aspose.threed.*;

VertexElement normals = mesh.createElement(
    VertexElementType.NORMAL,
    MappingMode.CONTROL_POINT,
    ReferenceMode.DIRECT
);

Enumerations

ClassDescription
VertexElementNormalStores per-vertex or per-corner normal vectors as Vector4 (w unused).
VertexElementUVStores texture-coordinate pairs ( Vector2 ) per vertex or per polygon corner. A mesh may carry multiple UV layers.
VertexElementVertexColorStores per-vertex or per-corner RGBA colour data as Vector4 (r, g, b, a in 0–1 range).
VertexElementTangentStores tangent vectors for normal-map shading.
VertexElementBinormalStores binormal (bitangent) vectors, perpendicular to both the normal and the tangent.
VertexElementMaterialStores per-face material index references.

Returnerer: VertexElementUV

Lagrer teksturkoordinatpar (Vector2) per vertex eller per polygonhjørne. Et mesh kan ha flere UV-lag for ulike teksturkanaler.


VertexElementUV uv = mesh.createElementUV(
    TextureMapping.DIFFUSE,
    MappingMode.POLYGON_VERTEX,
    ReferenceMode.INDEX_TO_DIRECT
);

Enumerations

EnumerationDescription
VertexElementTypeSemantic role: NORMAL , UV , VERTEX_COLOR , TANGENT , BINORMAL , and others.
MappingModeControls which primitive a value maps to: CONTROL_POINT , POLYGON_VERTEX , or POLYGON .
ReferenceModeControls indexing: DIRECT or INDEX_TO_DIRECT .

VertexElementVertexColor

Lagrer per-vertex eller per-hjørne RGBA-fargedata som Vector4 (r, g, b, a i området 0–1).

Enumerations


VertexElementType‑enumerasjon

Identifiserer den semantiske rollen til et vertex‑elementlag.

import com.aspose.threed.*;

MappingMode‑enumerasjon

Styrer hvilken geometrisk primitive hver vertex‑elementverdi er knyttet til.


ReferenceMode‑enumerasjon

Styrer hvordan vertex‑elementdatamatrisen indekseres.


Enumerations

import com.aspose.threed.Scene;
import com.aspose.threed.*;

Scene scene = Scene.fromFile("model.obj");

for (Node node : scene.getRootNode().getChildNodes()) {
    if (node.getEntity() instanceof Mesh) {
        Mesh mesh = (Mesh) node.getEntity();
        for (VertexElement ve : mesh.getVertexElements()) {
            System.out.println("  Element: " + ve.getVertexElementType()
                + " mapping=" + ve.getMappingMode()
                + " ref=" + ve.getReferenceMode());
        }
    }
}

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