Material and PbrMaterial — Aspose.3D FOSS for Java

Properties: com.aspose.threed.shading (aspose-3d-foss)

Aspose.3D FOSS for Java gir to materialklasser:

  • Material: abstrakt basisklasse for alle materialtyper. Tilbyr et navn og en egenskapskoleksjon for numeriske og fargeparametere.
  • PbrMaterial: Physically Based Rendering-materiale med metallitet, ruhet, albedo og emissive egenskaper. Brukes av glTF 2.0 og andre PBR-kompatible formater.

Materialer tildeles en Node via node.setMaterial(material).


Properties

public abstract class Material extends A3DObject

Properties

A3DObject -> Material

Material er den abstrakte basen for alle materialtyper. Den gir navnegenskapen og en Properties samling for brukerdefinert metadata. Du skal ikke instansiere Material direkte; bruk PbrMaterial i stedet.


PbrMaterial

public class PbrMaterial extends Material

Properties

A3DObject -> Material -> PbrMaterial

PBR (Physically Based Rendering)-materiale. Brukes av glTF 2.0 og andre PBR-kompatible formater. Tildelt en Node via node.setMaterial(material).

Properties

PbrMaterial()
PbrMaterial(String name)
PbrMaterial(String name, Vector4 albedo)

Properties

PropertiesPropertiesPropertiesPropertiesProperties
albedoVector4getAlbedo()setAlbedo(Vector4)Basisfarge (albedo) på overflaten som RGBA. Standard null.
metallicFactordoublegetMetallicFactor()setMetallicFactor(double)Metallisk bidrag: 0.0 = full dielektrisk, 1.0 = full metallisk.
roughnessFactordoublegetRoughnessFactor()setRoughnessFactor(double)Overflate-ruhet: 0.0 = glatt/speil, 1.0 = helt ru.
emissiveColorVector3getEmissiveColor()setEmissiveColor(Vector3)Selvutstrålt lysfarge. Standard null.
transparencydoublegetTransparency()setTransparency(double)Opasitetnivå: 0.0 = helt ugjennomsiktig, 1.0 = helt gjennomsiktig.

Brukseksempel

import com.aspose.threed.*;
import com.aspose.threed.shading.PbrMaterial;

Scene scene = new Scene();

Mesh mesh = new Mesh();
mesh.getControlPoints().add(new Vector4(0, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(1, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(0.5, 1, 0, 1));
mesh.createPolygon(0, 1, 2);

PbrMaterial mat = new PbrMaterial("pbr-metal");
mat.setAlbedo(new Vector4(0.8, 0.6, 0.2, 1.0));    // gold-ish base color
mat.setMetallicFactor(0.9);
mat.setRoughnessFactor(0.2);

Node node = scene.getRootNode().createChildNode("mesh", mesh);
node.setMaterial(mat);

scene.save("pbr.glb");

Halvtransparent PBR-materiale

import com.aspose.threed.shading.PbrMaterial;

PbrMaterial mat = new PbrMaterial("glass");
mat.setAlbedo(new Vector4(0.7, 0.9, 1.0, 1.0));
mat.setTransparency(0.7);   // 70% transparent
mat.setRoughnessFactor(0.1);

Les materiale fra importert scene

import com.aspose.threed.*;
import com.aspose.threed.shading.PbrMaterial;

Scene scene = new Scene();
scene.open("model.gltf");

inspectNode(scene.getRootNode());

static void inspectNode(Node node) {
    if (node.getMaterial() != null) {
        Material m = node.getMaterial();
        if (m instanceof PbrMaterial) {
            PbrMaterial pbr = (PbrMaterial) m;
            System.out.println("Node '" + node.getName() + "': PbrMaterial");
            System.out.println("  albedo=" + pbr.getAlbedo());
            System.out.println("  metallic=" + pbr.getMetallicFactor());
            System.out.println("  roughness=" + pbr.getRoughnessFactor());
        } else {
            System.out.println("Node '" + node.getName() + "': " + m.getClass().getSimpleName());
        }
    }
    for (Node child : node.getChildNodes()) {
        inspectNode(child);
    }
}

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