Material and PbrMaterial — Aspose.3D FOSS for Java
Properties: com.aspose.threed.shading (aspose-3d-foss)
Aspose.3D FOSS for Java gir to materialklasser:
Material: abstrakt basisklasse for alle materialtyper. Tilbyr et navn og en egenskapskoleksjon for numeriske og fargeparametere.PbrMaterial: Physically Based Rendering-materiale med metallitet, ruhet, albedo og emissive egenskaper. Brukes av glTF 2.0 og andre PBR-kompatible formater.
Materialer tildeles en Node via node.setMaterial(material).
Properties
public abstract class Material extends A3DObjectProperties
A3DObject -> Material
Material er den abstrakte basen for alle materialtyper. Den gir navnegenskapen og en Properties samling for brukerdefinert metadata. Du skal ikke instansiere Material direkte; bruk PbrMaterial i stedet.
PbrMaterial
public class PbrMaterial extends MaterialProperties
A3DObject -> Material -> PbrMaterial
PBR (Physically Based Rendering)-materiale. Brukes av glTF 2.0 og andre PBR-kompatible formater. Tildelt en Node via node.setMaterial(material).
Properties
PbrMaterial()
PbrMaterial(String name)
PbrMaterial(String name, Vector4 albedo)Properties
| Properties | Properties | Properties | Properties | Properties |
|---|---|---|---|---|
albedo | Vector4 | getAlbedo() | setAlbedo(Vector4) | Basisfarge (albedo) på overflaten som RGBA. Standard null. |
metallicFactor | double | getMetallicFactor() | setMetallicFactor(double) | Metallisk bidrag: 0.0 = full dielektrisk, 1.0 = full metallisk. |
roughnessFactor | double | getRoughnessFactor() | setRoughnessFactor(double) | Overflate-ruhet: 0.0 = glatt/speil, 1.0 = helt ru. |
emissiveColor | Vector3 | getEmissiveColor() | setEmissiveColor(Vector3) | Selvutstrålt lysfarge. Standard null. |
transparency | double | getTransparency() | setTransparency(double) | Opasitetnivå: 0.0 = helt ugjennomsiktig, 1.0 = helt gjennomsiktig. |
Brukseksempel
import com.aspose.threed.*;
import com.aspose.threed.shading.PbrMaterial;
Scene scene = new Scene();
Mesh mesh = new Mesh();
mesh.getControlPoints().add(new Vector4(0, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(1, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(0.5, 1, 0, 1));
mesh.createPolygon(0, 1, 2);
PbrMaterial mat = new PbrMaterial("pbr-metal");
mat.setAlbedo(new Vector4(0.8, 0.6, 0.2, 1.0)); // gold-ish base color
mat.setMetallicFactor(0.9);
mat.setRoughnessFactor(0.2);
Node node = scene.getRootNode().createChildNode("mesh", mesh);
node.setMaterial(mat);
scene.save("pbr.glb");Halvtransparent PBR-materiale
import com.aspose.threed.shading.PbrMaterial;
PbrMaterial mat = new PbrMaterial("glass");
mat.setAlbedo(new Vector4(0.7, 0.9, 1.0, 1.0));
mat.setTransparency(0.7); // 70% transparent
mat.setRoughnessFactor(0.1);Les materiale fra importert scene
import com.aspose.threed.*;
import com.aspose.threed.shading.PbrMaterial;
Scene scene = new Scene();
scene.open("model.gltf");
inspectNode(scene.getRootNode());
static void inspectNode(Node node) {
if (node.getMaterial() != null) {
Material m = node.getMaterial();
if (m instanceof PbrMaterial) {
PbrMaterial pbr = (PbrMaterial) m;
System.out.println("Node '" + node.getName() + "': PbrMaterial");
System.out.println(" albedo=" + pbr.getAlbedo());
System.out.println(" metallic=" + pbr.getMetallicFactor());
System.out.println(" roughness=" + pbr.getRoughnessFactor());
} else {
System.out.println("Node '" + node.getName() + "': " + m.getClass().getSimpleName());
}
}
for (Node child : node.getChildNodes()) {
inspectNode(child);
}
}