Enumerations — Aspose.3D for TypeScript

Pakket: @aspose/3d (v24.12.0)

Alle openbare enumeraties geëxporteerd door @aspose/3d. Elke enumeratie is geïmplementeerd als een klasse met statische singleton‑leden in plaats van een TypeScript enum, waardoor waarden ondoorzichtige tokens worden die niet verward kunnen worden met ruwe strings of getallen.

import {
  ProjectionType,
  LightType,
  TextureMapping,
  BooleanOperation,
  VertexElementType,
  MappingMode,
  ReferenceMode,
} from '@aspose/3d';

ProjectionType

Camera projection model.

export class ProjectionType {
  static PERSPECTIVE: ProjectionType;
  static ORTHOGRAPHIC: ProjectionType;
}
EnumerationDescription
VertexElementTypeSemantic role of a vertex element layer: Normal , UV , VertexColor , Tangent , Binormal , and others.
MappingModeControls which primitive a vertex element value maps to: ControlPoint , PolygonVertex , or Polygon .
ReferenceModeControls how values are indexed: Direct or IndexToDirect .
VertexFieldDataTypeData type of a vertex field in a custom vertex declaration: Float , Double , Int , Vector2 , Vector3 , Vector4 .

BoundingBoxExtent

import { Scene, Camera, ProjectionType } from '@aspose/3d';

const scene = new Scene();
const cam = new Camera();
cam.projectionType = ProjectionType.ORTHOGRAPHIC;
scene.rootNode.createChildNode('cam', cam);

LightType

Light source category.

export class LightType {
  static POINT: LightType;
  static DIRECTIONAL: LightType;
  static SPOT: LightType;
  static AREA: LightType;
  static VOLUME: LightType;
}
EnumerationDescription
ApertureModeCamera aperture calculation mode: HorizontalAndVertical , Horizontal , Vertical , FocalLength .
ProjectionTypeCamera projection: Perspective or Orthographic .
LightTypeType of light source: Point , Directional , Spot , Area .

BoundingBoxExtent

import { Scene, Light, LightType } from '@aspose/3d';

const scene = new Scene();
const sun = new Light();
sun.lightType = LightType.DIRECTIONAL;
scene.rootNode.createChildNode('sun', sun);

TextureMapping

Identifies the texture channel a UV element is bound to.

export class TextureMapping {
  static DIFFUSE: TextureMapping;
  static SPECULAR: TextureMapping;
  static AMBIENT: TextureMapping;
  static EMISSIVE: TextureMapping;
  static NORMAL: TextureMapping;
  static BUMP: TextureMapping;
  static OPACITY: TextureMapping;
  static GLOW: TextureMapping;
  static REFLECTION: TextureMapping;
  static SHADOW: TextureMapping;
  static SHININESS: TextureMapping;
  static DISPLACEMENT: TextureMapping;
}
EnumerationDescription
ExtrapolationTypeHow animation curves extrapolate beyond their key range: Constant , Linear , Cyclic , CyclicRelative , Oscillate .
WeightedModeTangent weight mode for animation keyframes (unweighted, right-side, left-side, or both-sided weights).
StepModeStep interpolation mode for animation keyframes (continuous or next-step).
RotationModeEuler rotation order for node transforms: EulerXYZ , EulerXZY , etc.

BoundingBoxExtent

import { Mesh, TextureMapping, MappingMode, ReferenceMode } from '@aspose/3d';

const mesh = new Mesh();
// ... add control points and polygons ...
const uv = mesh.createElementUV(TextureMapping.DIFFUSE, MappingMode.CONTROL_POINT, ReferenceMode.DIRECT);

BooleanOperation

Constructive solid geometry (CSG) operation type.

export class BooleanOperation {
  static ADD: BooleanOperation;
  static SUB: BooleanOperation;
  static INTERSECT: BooleanOperation;
}
EnumerationDescription
BooleanOperationCSG Boolean operation: Union , Difference , Intersection .
TextureMappingHow a texture is mapped to geometry: Diffuse , Specular , Emissive , Normal , Ambient , and more.

BooleanOperation wordt opgeslagen als metadata op knooppunten die door CSG-importeurs worden geproduceerd. @aspose/3d voert geen runtime Booleaanse evaluatie uit; de enum beschrijft de intentie die in het bronbestand is vastgelegd.


VertexElementType

Semantisch type voor een VertexElement gegevenslaag.

export class VertexElementType {
  static BINORMAL: VertexElementType;
  static NORMAL: VertexElementType;
  static TANGENT: VertexElementType;
  static MATERIAL: VertexElementType;
  static POLYGON_GROUP: VertexElementType;
  static UV: VertexElementType;
  static VERTEX_COLOR: VertexElementType;
  static SMOOTHING_GROUP: VertexElementType;
  static VERTEX_CREASE: VertexElementType;
  static EDGE_CREASE: VertexElementType;
  static USER_DATA: VertexElementType;
  static VISIBILITY: VertexElementType;
  static SPECULAR: VertexElementType;
  static WEIGHT: VertexElementType;
  static HOLE: VertexElementType;
}

MappingMode

Controls which geometry primitive each vertex element value is associated with.

export class MappingMode {
  static CONTROL_POINT: MappingMode;
  static POLYGON_VERTEX: MappingMode;
  static POLYGON: MappingMode;
  static EDGE: MappingMode;
  static ALL_SAME: MappingMode;
}

ReferenceMode

Controls how the vertex element data array is indexed.

export class ReferenceMode {
  static DIRECT: ReferenceMode;
  static INDEX: ReferenceMode;
  static INDEX_TO_DIRECT: ReferenceMode;
}

See Also

 Nederlands