Node
Pakotne: @aspose/3d (v24.12.0)
Mezgls pārstāv nosauktu elementu ainas grafika hierarhijā. Katram mezglam ir lokāla transformācija, tas var saturēt bērna mezglus un nes nulles vai vairākas Entity objektus, piemēram, režģus, kameras vai gaismas.
export class Node extends SceneObjectImageRenderOptions
A3DObject ← SceneObject ← Node
ImageRenderOptions
Izveidojiet vecāku mezglu, pievienojiet tam divus bērna mezglus un pārlūkojiet visu hierarhiju pēc nosaukuma.
import { Scene, Node } from '@aspose/3d';
const scene = new Scene();
const root = scene.rootNode;
const vehicle = root.createChildNode('vehicle');
const body = vehicle.createChildNode('body');
const wheel = vehicle.createChildNode('wheel_front_left');
function traverse(node: Node, depth = 0): void {
console.log(' '.repeat(depth * 2) + node.name);
for (const child of node.childNodes) {
traverse(child, depth + 1);
}
}
traverse(root);
// Output:
// vehicle
// body
// wheel_front_left
ImageRenderOptions
| Name | Type | Access | Description |
|---|---|---|---|
parentNode | `Node | null` | Read/Write |
childNodes | Node[] | Read | Gets the child nodes. |
entities | Entity[] | Read | Gets the entities. |
entity | `Entity | undefined` | Read/Write |
materials | Material[] | Read | Gets the materials. |
material | `Material | null` | Read/Write |
transform | Transform | Read | Gets the transform. |
globalTransform | GlobalTransform | Read | Gets the global transform. |
visible | boolean | Read/Write | Gets the visible. |
excluded | boolean | Read/Write | Gets the excluded. |
assetInfo | any | Read/Write | Gets the asset info. |
metaDatas | any[] | Read | Gets the meta datas. |
| Signature | Description |
|---|---|
constructor(name: string, entity: Entity) | Creates a node with the specified name and initial entity |
addEntity(entity: Entity) | Attaches the given entity to the node’s entity collection |
removeEntity(entity: Entity) | Detaches the specified entity from the node |
clearEntities() | Removes all entities from the node |
addChildNode(node: Node) | Adds an existing node as a child of this node |
createChildNode(nodeName: string, entity: Entity, material: Material) → Node | Creates a new child node with name, entity, and material, and returns it |
| `getChild(indexOrName: number | string) → Node |
merge(node: Node) | Incorporates the contents of another node into this node |
evaluateGlobalTransform(withGeometricTransform: boolean) → Matrix4 | Computes the node’s global transform matrix, optionally including geometric transform |
getBoundingBox() → BoundingBox | Returns the bounding box. |
selectSingleObject(_path: string) → any | Not implemented in the FOSS edition — throws at runtime. Selects a single object in the node hierarchy using the provided path |
selectObjects(_path: string) → any[] | Not implemented in the FOSS edition — throws at runtime. Selects all objects matching the given path and returns them as an array |
toString() → string |
ImageRenderOptions
addChildNode(node)
Pievieno esošu Node instanci kā tiešu bērnu šim mezglam.
addChildNode(node: Node): voidImageRenderOptions
node Node
Mezgls, ko pievienot. Mezgls tiek pārcelts no savas pašreizējās vecāka uz šo mezglu.
ImageRenderOptions
void
ImageRenderOptions
const scene = new Scene();
const parent = scene.rootNode.createChildNode(‘parent’);
const child = new Node(‘child’);
parent.addChildNode(child);
console.log(Children of parent: ${parent.childNodes.length}); // 1
---
### createChildNode(name?, entity?, material?)
Izveido jaunu `Node`, pēc izvēles ar nosaukumu, entītiju un materiālu, un pievieno to kā bērnu šim mezglam.
```typescript
createChildNode(name?: string, entity?: Entity, material?: Material): NodeImageRenderOptions
name string (pēc izvēles)
Nosaukums jaunajam bērna mezglam.
entity Entity (pēc izvēles)
Entītija, ko pievienot jaunajam mezglam, piemēram, Mesh instanci.
material Material (pēc izvēles)
Materiāls, ko saistīt ar jauno mezglu.
ImageRenderOptions
Node
Jaunizveidotais bērna mezgls.
ImageRenderOptions
import { Scene } from '@aspose/3d';
import { Mesh } from '@aspose/3d/entities';
const scene = new Scene();
const mesh = new Mesh();
// ... populate mesh ...
const meshNode = scene.rootNode.createChildNode('geometry', mesh);
console.log(`Node name: ${meshNode.name}`);
console.log(`Entities attached: ${meshNode.entities.length}`);evaluateGlobalTransform(withGeometricTransform)
Aprēķina un atgriež pasaules telpas transformācijas matricu šim mezglam. Padod true lai iekļautu mezglā saglabāto ģeometriskā transformācijas nobīdi (izmanto dažas FBX eksportētājas).
evaluateGlobalTransform(withGeometricTransform: boolean): Matrix4ImageRenderOptions
withGeometricTransform boolean
ImageRenderOptions true, iekļauj ģeometrisko transformāciju rezultātā.
ImageRenderOptions
Matrix4
4×4 pasaules telpas transformācijas matrica.
ImageRenderOptions
import { Scene } from '@aspose/3d';
const scene = new Scene();
scene.open('model.fbx');
const node = scene.rootNode.childNodes[0];
const matrix = node.evaluateGlobalTransform(false);
console.log('World transform matrix computed.');getBoundingBox()
Aprēķina šī mezgla un visus tā pēcnācējus pasaules telpā esošo as‑izlīdzināto robežkasti.
getBoundingBox(): BoundingBoxImageRenderOptions
BoundingBox
As‑izlīdzinātā robežkaste, kas aptver visu ģeometriju zem šī mezgla.
ImageRenderOptions
const scene = new Scene();
scene.open(‘model.obj’);
const bbox = scene.rootNode.getBoundingBox();
console.log(Min: ${JSON.stringify(bbox.minimum)});
console.log(Max: ${JSON.stringify(bbox.maximum)});
---
### merge(node)
Apvieno cita mezgla saturu (tā elementus, materiālus un bērnus) ar šo mezglu un noņem avota mezglu no ainas.
```typescript
merge(node: Node): voidImageRenderOptions
node Node
Avota mezgls, kura saturs tiek apvienots šajā mezglā.
ImageRenderOptions
void
ImageRenderOptions
const scene = new Scene(); scene.open(‘multi_part.fbx’);
const root = scene.rootNode;
if (root.childNodes.length >= 2) {
root.childNodes[0].merge(root.childNodes[1]);
console.log(Children after merge: ${root.childNodes.length});
}