Camera

Pakotne: @aspose/3d (v24.12.0)

Camera ir Entity kas var tikt pievienots Node lai definētu skatpunktu ainas. Tas atbalsta gan perspektīvas, gan ortogrāfiskās projekcijas, ko kontrolē projectionType īpašība. Kameras parametri tiek saglabāti 3D failā, kad aina tiek saglabāta formātā, kas atbalsta kameras (FBX, COLLADA, glTF).

export class Camera extends Entity

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A3DObject ← SceneObject ← Entity ← Camera

ImageRenderOptions

Pievienojiet perspektīvu kameru ainai un konfigurējiet tās frustumu.

import { Scene, Node, Camera, ProjectionType } from '@aspose/3d';

const scene = new Scene();

const camNode = scene.rootNode.createChildNode('mainCamera');
const camera = new Camera('mainCamera', ProjectionType.PERSPECTIVE);
camNode.entity = camera;

camera.nearPlane = 0.1;
camera.farPlane = 500;
camera.fieldOfView = 60;
camera.aspect = 16 / 9;

scene.save('output.gltf');
console.log(`Camera projection: ${camera.projectionType}`);
// Camera projection: PERSPECTIVE

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NameTypeAccessDescription
namestringRead/WriteGets the name.
parentNodesany[]ReadGets the parent nodes.
excludedbooleanRead/WriteGets the excluded.
parentNodeanyRead/WriteGets the parent node.
rotationModeanyRead/WriteGets the rotation mode.
nearPlanenumberRead/WriteGets the near plane.
farPlanenumberRead/WriteGets the far plane.
aspectnumberRead/WriteGets the aspect.
orthoHeightnumberRead/WriteGets the ortho height.
upanyRead/WriteGets the up.
lookAtanyRead/WriteGets the look at.
directionanyRead/WriteGets the direction.
targetanyRead/WriteGets the target.
apertureModeanyRead/WriteGets the aperture mode.
fieldOfViewnumberRead/WriteGets the field of view.
fieldOfViewXnumberRead/WriteGets the field of view x.
fieldOfViewYnumberRead/WriteGets the field of view y.
widthnumberRead/WriteGets the width.
heightnumberRead/WriteGets the height.
aspectRationumberRead/WriteGets the aspect ratio.
magnificationanyRead/WriteGets the magnification.
projectionTypestringRead/WriteGets the projection type.
SignatureDescription
`constructor(name: stringnull, projectionType: any)`
moveForward(_distance: number)Moves the camera forward by the specified distance
getBoundingBox()anyReturns the bounding box.
getEntityRendererKey()anyNot implemented in the FOSS edition — throws at runtime. Returns the entity renderer key.
`removeProperty(_prop: Propertystring)boolean`
getProperty(_property: string)anyReturns the value of the specified property
setProperty(_property: string, _value: any)Sets the property value.
findProperty(_property: string) → `Propertynull`

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moveForward(distance)

Pārvieto kameru uz priekšu gar tās skatīšanās virzienu par norādīto attālumu.

moveForward(distance: number): void

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distance number

Attālums, par ko pārvietoties uz priekšu. Negatīvas vērtības pārvieto kameru atpakaļ.

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void

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import { Scene, Camera, ProjectionType } from '@aspose/3d';

const scene = new Scene();
const camNode = scene.rootNode.createChildNode('cam');
const camera = new Camera('cam', ProjectionType.PERSPECTIVE);
camNode.entity = camera;

camera.moveForward(10);
console.log('Camera moved forward by 10 units.');

ImageRenderOptions

  • Avotā, Camera manto no Entity. Light arī paplašina Camera, kas nozīmē Light objektiem ir visas kameras īpašības tiphierarhijā; tas atspoguļo FBX datu modeli, kur gaismas avoti un kameras koplieto kopīgu pamata mezgla tipu.
  • Izmantojiet ProjectionType klases konstantes (ProjectionType.PERSPECTIVE, ProjectionType.ORTHOGRAPHIC) nevis neapstrādātus virknes literālus tipa drošībai.
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