Light — Aspose.3D FOSS for Python API Reference
Example: aspose.threed.entities (aspose-3d-foss)
Light ir Entity kas pievieno gaismas avotu 3D ainas. Kā Camera, tas ir pievienots pie Node lai kontrolētu tā pozīciju un virzienu.
class Light(Camera):Example
A3DObject → SceneObject → Entity → Camera → Light
Light manto no Camera. Pašreizējā izlaidumā Light klase pati nepiedāvā papildu īpašības, kas pārsniedz tās mantotās no Camera un Entity.Gaismas LightType enum ir pieejams gaismu kategorizēšanai, bet nav light_type īpašības uz Light klases.
Example
Light(name: str = None)| Example | Example | Example | Example |
|---|---|---|---|
name | `str | None` | None |
Example
| Example | Example | Example |
|---|---|---|
name | str | Gaismas objekta nosaukums (mantots no A3DObject). |
Light arī manto visus Camera īpašības (near_plane, far_plane, utt.), lai gan šīs nav nozīmīgas gaismas objektiem. Piezīme: Light klase neatklāj light_type īpašību pašreizējā API virsmā.
LightType vērtības
from aspose.threed.entities import LightType| Example | Example | Example |
|---|---|---|
LightType.POINT | "POINT" | Izstaro gaismu vienādi visās virzienos no viena punkta. |
LightType.DIRECTIONAL | "DIRECTIONAL" | Paralēlas staras no bezgalīgi tāla avota (piemēram, saules gaismas). |
LightType.SPOT | "SPOT" | Kona veida stars; pozīcija un virziens ir svarīgi. |
LightType.AREA | "AREA" | Gaisma, kas izstarota no taisnstūra laukuma. |
LightType.VOLUME | "VOLUME" | Apjoma/globālās apgaismošanas gaisma. |
Lietošanas piemēri
Punktgaisma
from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Light, LightType
scene = Scene()
light = Light("PointLight")
node = scene.root_node.create_child_node("light", light)
node.transform.set_translation(0.0, 10.0, 0.0)
scene.save("lit-scene.glb", FileFormat.GLTF)Virziena gaisma
from aspose.threed import Scene
from aspose.threed.entities import Light, LightType
scene = Scene()
sun = Light("Sun")
node = scene.root_node.create_child_node("sun", sun)
# Direction is controlled by the node's rotation
node.transform.set_euler_angles(-45.0, 30.0, 0.0) # degrees
scene.save("directional-light.glb")Pievienot gan Kameru, gan Gaismu
from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Camera, Light, LightType, ProjectionType
scene = Scene()
# Camera
cam = Camera("Cam", ProjectionType.PERSPECTIVE)
cam.field_of_view = 60.0
cam_node = scene.root_node.create_child_node("camera", cam)
cam_node.transform.set_translation(0.0, 5.0, 15.0)
# Directional light
light = Light("DirLight")
light_node = scene.root_node.create_child_node("light", light)
light_node.transform.set_euler_angles(-30.0, 45.0, 0.0)
scene.save("camera-and-light.glb", FileFormat.GLTF)Uzskaitīt gaismas importētā scenā
from aspose.threed import Scene
from aspose.threed.entities import Light
scene = Scene()
scene.open("model.glb")
def find_lights(node, depth=0):
if isinstance(node.entity, Light):
print(f"{' ' * depth}Light: {node.name}")
for child in node.child_nodes:
find_lights(child, depth + 1)
find_lights(scene.root_node)