Camera
Methods: aspose.threed.entities (aspose-3d-foss)
Camera ir Entity kas definē skatpunktu 3D ainas. Tas kontrolē, kā aina tiek projekcēta uz 2D attēla plaknes. Kamera ir pievienota Node lai to novietotu un orientētu ainas vidū.
class Camera(Entity):Methods
A3DObject → SceneObject → Entity → Camera
Implementācijas piezīmes
Šajā aspose-3d-foss izdevumā, Camera klase ir deklarācijas šablons. Tikai projection_type un name tiek funkcionāli saglabāti un atgūti. Visas citas īpašības (near_plane, far_plane, field_of_view, aspect_ratio, utt.) ir ar iestatītājiem, kas nav operācijas; piešķirtās vērtības netiek saglabātas. Atgriežot šīs īpašības, tiek atgriezta klases noklusējuma vērtība neatkarīgi no tam piešķirtā.
Importējot kameras datus no 3D faila (glTF, FBX), projection_type tiek pareizi parsēts. Citi kameras atribūti ir pieejami, ja formāts saglabā tos kā ainas grafika metadatus.
Methods
Camera(name: str = None, projection_type: str = "PERSPECTIVE")| Name | Type | Access | Description |
|---|---|---|---|
name | str | Read/Write | Gets or sets the name. |
parent_nodes | `` | Read | Gets the parent nodes. |
excluded | bool | Read/Write | Gets or sets the excluded. |
parent_node | `` | Read/Write | Gets or sets the parent node. |
rotation_mode | `` | Read/Write | Gets or sets the rotation mode. |
near_plane | float | Read/Write | Gets or sets the near plane. |
far_plane | float | Read/Write | Gets or sets the far plane. |
aspect | float | Read/Write | Gets or sets the aspect. |
ortho_height | float | Read/Write | Gets or sets the ortho height. |
up | `` | Read/Write | Gets or sets the up. |
look_at | `` | Read/Write | Gets or sets the look at. |
direction | `` | Read/Write | Gets or sets the direction. |
target | `` | Read/Write | Gets or sets the target. |
aperture_mode | `` | Read/Write | Gets or sets the aperture mode. |
field_of_view | float | Read/Write | Gets or sets the field of view. |
field_of_view_x | float | Read/Write | Gets or sets the field of view x. |
field_of_view_y | float | Read/Write | Gets or sets the field of view y. |
width | float | Read/Write | Gets or sets the width. |
height | float | Read/Write | Gets or sets the height. |
aspect_ratio | float | Read/Write | Gets or sets the aspect ratio. |
magnification | `` | Read/Write | Gets or sets the magnification. |
projection_type | str | Read/Write | Gets or sets the projection type. |
scene | `` | Read/Write | Gets or sets the scene. |
properties | PropertyCollection | Read | Gets the properties. |
Methods
| Signature | Description |
|---|---|
__init__(name: str, projection_type) | |
move_forward(distance: float) | Moves the camera forward by the specified distance |
get_bounding_box() | Returns the bounding box. |
get_entity_renderer_key() | Not implemented in the FOSS edition — throws at runtime. Returns the entity renderer key. |
remove_property(property) | Removes a custom property identified by the given property object |
remove_property(property_name: str) | |
get_property(property: str) | Retrieves the value of a custom property by its identifier |
set_property(property: str, value) | Sets the property value. |
find_property(property: str) | Searches for a custom property and returns it if found |
Lietošanas piemēri
Methods: Šajā izdevumā tiek saglabāts tikai projection_type tiek funkcionāli saglabāts. Īpašību piešķiršanas priekš near_plane, far_plane, field_of_view, un aspect_ratio tiek pieņemti bez kļūdām, bet neturpinās.
Perspektīva kamera
from aspose.threed import Scene
from aspose.threed.entities import Camera
from aspose.threed.entities import ProjectionType
scene = Scene()
# projection_type is stored and saved
cam = Camera("MainCamera", ProjectionType.PERSPECTIVE)
node = scene.root_node.create_child_node("camera", cam)
# Position the camera using node transform (this does persist)
node.transform.set_translation(0.0, 5.0, 20.0)
scene.save("scene-with-camera.glb")Ortogrāfiska kamera
from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Camera, ProjectionType
scene = Scene()
# Only projection_type is retained; other property assignments are no-ops
cam = Camera("OrthoCamera", ProjectionType.ORTHOGRAPHIC)
scene.root_node.create_child_node("ortho_cam", cam)
scene.save("ortho-scene.glb", FileFormat.GLTF)Kameras nolasīšana pēc importēšanas
from aspose.threed import Scene
from aspose.threed.entities import Camera
scene = Scene()
scene.open("model.glb")
for node in scene.root_node.child_nodes:
if isinstance(node.entity, Camera):
cam = node.entity
# projection_type is reliably populated; other numeric properties
# return default values (0.0 / 1.0) regardless of file content
print(f"Camera '{cam.name}': {cam.projection_type}")