GlobalTransform
Methods
GlobalTransform ir tikai lasāms momentuzņēmums no Node’s pasaules telpas transformācija. Tā tiek iegūta caur node.getGlobalTransform() un atspoguļo mezgla paša Transform ar katra priekšgājēja transformāciju līdz ainas saknei.
Visas īpašības ir tikai lasāmas. Lai mainītu mezgla pozīciju, modificējiet mezgla lokālo Transform tā vietā.
Methods: com.aspose.threed
import com.aspose.threed.GlobalTransform;GlobalTransform parasti netiek tieši izveidots; jūs to saņemat no node.getGlobalTransform().
Methods
| Name | Type | Access | Description |
|---|---|---|---|
translation | Vector3 | Read | Gets the translation. |
scale | Vector3 | Read | Gets the scale. |
eulerAngles | Vector3 | Read | Gets the rotation represented in Euler angles, measured in degree. |
rotation | Quaternion | Read | Gets the rotation represented in quaternion. |
transformMatrix | Matrix4 | Read | Gets the transform matrix. |
| Signature | Description |
|---|---|
GlobalTransform() | Initializes a new instance of the GlobalTransform class. |
GlobalTransform(matrix: Matrix4) | Initializes a new instance of the GlobalTransform class with the specified matrix. |
getTranslation() → Vector3 | Gets the translation. |
getScale() → Vector3 | Gets the scale. |
getEulerAngles() → Vector3 | Gets the rotation represented in Euler angles, measured in degree. |
getRotation() → Quaternion | Gets the rotation represented in quaternion. |
getTransformMatrix() → Matrix4 | Gets the transform matrix. |
Methods
import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.GlobalTransform;
import com.aspose.threed.*;
Scene scene = new Scene();
// Create a parent node at (10, 0, 0)
Node parent = scene.getRootNode().createChildNode("parent");
parent.getTransform().setTranslation(new Vector3(10.0, 0.0, 0.0));
// Create a child node at (5, 0, 0) relative to parent
Node child = parent.createChildNode("child");
child.getTransform().setTranslation(new Vector3(5.0, 0.0, 0.0));
// Read world-space position
GlobalTransform gt = child.getGlobalTransform();
System.out.println(gt.getTranslation()); // Vector3(15.0, 0.0, 0.0)
System.out.println(gt.getScale()); // Vector3(1.0, 1.0, 1.0)
// Access the 4x4 matrix directly
Matrix4 mat = gt.getTransformMatrix();
System.out.println(mat.m03); // 15.0 -- world-space X translation
// Euler angles in degrees
Vector3 angles = gt.getEulerAngles();
System.out.println(Math.toDegrees(angles.x)); // 0.0 (no rotation)
// Using evaluateGlobalTransform to include geometric offset
Matrix4 manualMat = child.evaluateGlobalTransform(true);Methods
GlobalTransformtiek aprēķināts tajā brīdīnode.getGlobalTransform()tiek piekļūts; tas ir nav atjaunināts dinamiskā veidā, ja vecāka mezglaTransformvēlākas izmaiņas.- Getter ir
getScale()uzGlobalTransform(negetScaling())TransformVietējaisgetScaling()rakstāmai mēroga īpašībai.