GlobalTransform

GlobalTransform – Aspose.3D FOSS for Java

Notes

GlobalTransform ir tikai lasāms momentuzņēmums no Node’s pasaules telpas transformācija. To tiek iegūts, izmantojot node.getGlobalTransform() un atspoguļo mezgla paša Transform ar katra priekšgājēja transformāciju līdz ainas saknei.

Visas īpašības ir tikai lasāmas. Lai mainītu mezgla pozīciju, modificējiet mezgla lokālo Transform tā vietā.

Notes: com.aspose.threed

import com.aspose.threed.GlobalTransform;

GlobalTransform parasti netiek tieši instanceizēts; jūs to saņemat no node.getGlobalTransform().

Notes

ClassDescription
GlobalTransformRead-only world-space transform snapshot. Exposes the composed translation, rotation, scale, and matrix of a node in world space.
NameTypeAccessDescription
translationVector3ReadReturns the world-space translation (position) of the node.
rotationVector3ReadReturns the world-space rotation (Euler angles) of the node.
scaleVector3ReadReturns the world-space scale of the node.
transformMatrixMatrix4ReadReturns the full 4x4 world-space transformation matrix.
SignatureDescription
getTranslation() to Vector3Returns the world-space translation of the node.
getRotation() to Vector3Returns the world-space rotation of the node.
getScale() to Vector3Returns the world-space scale of the node.
getTransformMatrix() to Matrix4Returns the full 4x4 world-space transformation matrix.

Notes

import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.GlobalTransform;
import com.aspose.threed.*;


Scene scene = new Scene();

// Create a parent node at (10, 0, 0)
Node parent = scene.getRootNode().createChildNode("parent");
parent.getTransform().setTranslation(new Vector3(10.0, 0.0, 0.0));

// Create a child node at (5, 0, 0) relative to parent
Node child = parent.createChildNode("child");
child.getTransform().setTranslation(new Vector3(5.0, 0.0, 0.0));

// Read world-space position
GlobalTransform gt = child.getGlobalTransform();
System.out.println(gt.getTranslation());          // Vector3(15.0, 0.0, 0.0)
System.out.println(gt.getScale());                 // Vector3(1.0, 1.0, 1.0)

// Access the 4x4 matrix directly
Matrix4 mat = gt.getTransformMatrix();
System.out.println(mat.m03);   // 15.0 -- world-space X translation

// Euler angles in degrees
Vector3 angles = gt.getEulerAngles();
System.out.println(Math.toDegrees(angles.x));   // 0.0 (no rotation)

// Using evaluateGlobalTransform to include geometric offset
Matrix4 manualMat = child.evaluateGlobalTransform(true);

Notes

  • GlobalTransform tiek aprēķināts brīdī node.getGlobalTransform() tiek piekļūts; tas ir ne atjaunināts dinamiskā veidā, ja vecāka mezgla Transform vēlākas izmaiņas.
  • Getter ir getScale() uz GlobalTransform (ne getScaling()). Vietējais Transform izmanto getScaling() rakstāmas mēroga īpašībai.

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