Node
Example
Example Node klasė atstovauja pavadintą elementą Aspose.3D scenų grafike. Kiekvienas mazgas gali turėti vieną Entity (pvz., Mesh arba Camera), palaiko tėvo‑vaiko ryšius su kitais mazgais ir neša vietinį transformaciją. Mazgai yra pagrindinis būdas organizuoti 3D objektus scenos hierarchijoje.
import com.aspose.threed.Scene;
import com.aspose.threed.Node;
Scene scene = new Scene();
// Access the root node via getter
Node root = scene.getRootNode();
// Create a child node
Node child = root.createChildNode("my_node");
// Iterate child nodes via getter
for (Node node : root.getChildNodes()) {
System.out.println(node.getName());
}Example
Example Node konstruktorius inicializuoja mazgą su pasirenkamu pavadinimu.
| Name | Type | Access | Description |
|---|---|---|---|
assetInfo | AssetInfo | Read | Gets the asset info. |
visible | boolean | Read | Gets the visible. |
childNodes | List<Node> | Read | Gets the child nodes. |
entity | Entity | Read | Gets the entity. |
excluded | boolean | Read | Gets the excluded. |
entities | List<Entity> | Read | Gets the entities. |
metaDatas | List<CustomObject> | Read | Gets the meta datas. |
materials | List<Material> | Read | Gets the materials. |
material | Material | Read | Gets the material. |
parentNode | Node | Read | Gets the parent node. |
transform | Transform | Read | Gets the transform. |
globalTransform | GlobalTransform | Read | Gets the global transform. |
boundingBox | BoundingBox | Read | Gets the bounding box. |
scene | Scene | Read | Gets the scene. |
name | String | Read | Gets the name. |
properties | PropertyCollection | Read | Gets the properties. |
Example
Visos mazgo savybės pasiekiamos per getter/setter metodus.
| Signature | Description |
|---|---|
Node() | Calls Node on this Node instance. |
Node(name: String) | Calls Node(name) on this Node instance. |
Node(name: String, entity: Entity) | Calls Node(name, entity) on this Node instance. |
getAssetInfo() → AssetInfo | Returns the asset info. |
setAssetInfo(value: AssetInfo) | Sets the asset info value. |
getVisible() → boolean | Returns the visible. |
setVisible(value: boolean) | Sets the visible value. |
getChildNodes() → List<Node> | Returns the child nodes. |
createChildNode() → Node | Calls createChildNode on this Node instance. |
createChildNode(name: String) → Node | Calls createChildNode(name) on this Node instance. |
createChildNode(entity: Entity) → Node | Calls createChildNode(entity) on this Node instance. |
createChildNode(name: String, entity: Entity) → Node | Calls createChildNode(name, entity) on this Node instance. |
createChildNode(name: String, entity: Entity, material: Material) → Node | Calls createChildNode(name, entity, material) on this Node instance. |
merge(other: Node) | Calls merge(other) on this Node instance. |
getEntity() → Entity | Returns the entity. |
setEntity(value: Entity) | Sets the entity value. |
getExcluded() → boolean | Returns the excluded. |
setExcluded(value: boolean) | Sets the excluded value. |
getEntities() → List<Entity> | Returns the entities. |
getMetaDatas() → List<CustomObject> | Returns the meta datas. |
getMaterials() → List<Material> | Returns the materials. |
getMaterial() → Material | Returns the material. |
setMaterial(value: Material) | Sets the material value. |
getParentNode() → Node | Returns the parent node. |
setParentNode(value: Node) | Sets the parent node value. |
getTransform() → Transform | Returns the transform. |
getGlobalTransform() → GlobalTransform | Returns the global transform. |
evaluateGlobalTransform(includeGeometricTransform: boolean) → Matrix4 | Calls evaluateGlobalTransform(includeGeometricTransform) on this Node instance. |
getChild(index: int) → Node | Calls getChild(index) on this Node instance. |
getChild(name: String) → Node | Calls getChild(name) on this Node instance. |
accept(visitor: NodeVisitor) → boolean | Calls accept(visitor) on this Node instance. |
getBoundingBox() → BoundingBox | Returns the bounding box. |
addEntity(entity: Entity) | Calls addEntity(entity) on this Node instance. |
addChildNode(node: Node) | Calls addChildNode(node) on this Node instance. |
selectSingleObject(query: String) → Object | Calls selectSingleObject(query) on this Node instance. |
selectObjects(query: String) → ArrayList<Object> | Calls selectObjects(query) on this Node instance. |
toString() → String | Calls toString on this Node instance. |
addEntity(entity: Entity, material: Material) | Calls addEntity(entity, material) on this Node instance. |
SceneObject() | Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances. |
getScene() → Scene | Constructor of BooleanOperator. |
A3DObject() | Parameterized Cylinder. It can also be used to represent a cone when one of radiusTop/radiusBottom is zero. |
getName() → String | The segments of the curve. |
setName(name: String) | Constructs a CircleShape profile with specified radius. |
getProperties() → PropertyCollection | Initializes a new instance of Cylinder class. |
findProperty(name: String) → Property | Initializes a new instance of the Bone class. |
getProperty(name: String) → Object | Gets the transform matrix of the node in current pose. |
setProperty(name: String, value: Object) | Gets the width segments. |
removeProperty(name: String) → boolean | Gets flip coordinate system of control points/normal during importing/exporting. |
Example
| Example | Grąžinimo tipas | Example |
|---|---|---|
createChildNode(String name) | Node | Sukuria ir prideda naują vaikų mazgą su nurodytu pavadinimu |
createChildNode(String name, Entity entity) | Node | Sukuria vaikų mazgą ir priskiria jam objektą |
addChildNode(Node node) | void | Prideda esamą mazgą kaip šio mazgo vaiką |
getChild(String name) | Node | Randa tiesioginį vaikų mazgą pagal pavadinimą |
addEntity(Entity entity) | void | Prideda papildomą objektą prie šio mazgo |
merge(Node node) | void | Sujungia kito mazgo vaikus ir objektus į šį mazgą |
evaluateGlobalTransform(boolean withGeometricTransform) | Matrix4 | Grąžina pasaulio erdvės transformacijos matricą; perduokite true įtraukti geometrinius poslinkius |
getBoundingBox() | BoundingBox | Apskaičiuoja mazgo ašimis lygią ribinę dėžutę pasaulio erdvėje |
getProperty(String name) | Object | Gauti savybės reikšmę pagal pavadinimą |
findProperty(String name) | Property | Randa savybę pagal pavadinimą |
Example
Sukurkite sceną, prijunkite mesh prie mazgo ir pereikite scenų grafą:
import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.*;
Scene scene = new Scene();
Mesh mesh = new Mesh();
mesh.getControlPoints().add(new Vector4(0, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(1, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(0.5, 1, 0, 1));
mesh.createPolygon(0, 1, 2);
// Attach mesh to a child node
Node node = scene.getRootNode().createChildNode("triangle", mesh);
// Traverse child nodes using getter
for (Node child : scene.getRootNode().getChildNodes()) {
Entity entity = child.getEntity();
if (entity != null) {
System.out.println("Node '" + child.getName() + "': " + entity.getClass().getSimpleName());
System.out.println(" Excluded: " + child.getExcluded());
}
}