Camera

Methods: aspose.threed.entities (aspose-3d-foss)

CameraEntity 3D 장면에서 시점을 정의하는 요소입니다. 장면이 2D 이미지 평면에 투영되는 방식을 제어합니다. 카메라는 Node 장면 내에서 위치와 방향을 지정합니다.

class Camera(Entity):

Methods

A3DObjectSceneObjectEntityCamera


구현 참고 사항

aspose-3d-foss의 이번 버전에서는 Camera 클래스는 선언 스텁. 오직 projection_type 그리고 name 기능적으로 저장되고 검색할 수 있습니다. 다른 모든 속성 (near_plane, far_plane, field_of_view, aspect_ratio, 등)은 설정자가 아무 동작도 하지 않으며; 할당된 값은 유지되지 않습니다. 이러한 속성을 다시 읽어오면 할당된 내용과 관계없이 클래스 기본값이 반환됩니다.

3D 파일(glTF, FBX)에서 카메라 데이터를 가져올 때, projection_type 가 올바르게 구문 분석됩니다. 형식이 장면 그래프 메타데이터로 저장하는 경우 다른 카메라 속성도 사용할 수 있습니다.


Methods

Camera(name: str = None, projection_type: str = "PERSPECTIVE")
NameTypeAccessDescription
namestrRead/WriteGets or sets the name.
parent_nodes``ReadGets the parent nodes.
excludedboolRead/WriteGets or sets the excluded.
parent_node``Read/WriteGets or sets the parent node.
rotation_mode``Read/WriteGets or sets the rotation mode.
near_planefloatRead/WriteGets or sets the near plane.
far_planefloatRead/WriteGets or sets the far plane.
aspectfloatRead/WriteGets or sets the aspect.
ortho_heightfloatRead/WriteGets or sets the ortho height.
up``Read/WriteGets or sets the up.
look_at``Read/WriteGets or sets the look at.
direction``Read/WriteGets or sets the direction.
target``Read/WriteGets or sets the target.
aperture_mode``Read/WriteGets or sets the aperture mode.
field_of_viewfloatRead/WriteGets or sets the field of view.
field_of_view_xfloatRead/WriteGets or sets the field of view x.
field_of_view_yfloatRead/WriteGets or sets the field of view y.
widthfloatRead/WriteGets or sets the width.
heightfloatRead/WriteGets or sets the height.
aspect_ratiofloatRead/WriteGets or sets the aspect ratio.
magnification``Read/WriteGets or sets the magnification.
projection_typestrRead/WriteGets or sets the projection type.
scene``Read/WriteGets or sets the scene.
propertiesPropertyCollectionReadGets the properties.

Methods

SignatureDescription
__init__(name: str, projection_type)
move_forward(distance: float)Moves the camera forward by the specified distance
get_bounding_box()Returns the bounding box.
get_entity_renderer_key()Not implemented in the FOSS edition — throws at runtime. Returns the entity renderer key.
remove_property(property)Removes a custom property identified by the given property object
remove_property(property_name: str)
get_property(property: str)Retrieves the value of a custom property by its identifier
set_property(property: str, value)Sets the property value.
find_property(property: str)Searches for a custom property and returns it if found

사용 예시

Methods: 이 버전에서는, 오직 projection_type 는 기능적으로 저장됩니다. 속성 할당은 near_plane, far_plane, field_of_view, 및 aspect_ratio 오류 없이 수락되지만 지속되지 않습니다.

원근 카메라

from aspose.threed import Scene
from aspose.threed.entities import Camera
from aspose.threed.entities import ProjectionType

scene = Scene()

# projection_type is stored and saved
cam = Camera("MainCamera", ProjectionType.PERSPECTIVE)

node = scene.root_node.create_child_node("camera", cam)

# Position the camera using node transform (this does persist)
node.transform.set_translation(0.0, 5.0, 20.0)

scene.save("scene-with-camera.glb")

직교 카메라

from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Camera, ProjectionType

scene = Scene()

# Only projection_type is retained; other property assignments are no-ops
cam = Camera("OrthoCamera", ProjectionType.ORTHOGRAPHIC)

scene.root_node.create_child_node("ortho_cam", cam)
scene.save("ortho-scene.glb", FileFormat.GLTF)

가져온 후 카메라 읽기

from aspose.threed import Scene
from aspose.threed.entities import Camera

scene = Scene()
scene.open("model.glb")

for node in scene.root_node.child_nodes:
    if isinstance(node.entity, Camera):
        cam = node.entity
        # projection_type is reliably populated; other numeric properties
        # return default values (0.0 / 1.0) regardless of file content
        print(f"Camera '{cam.name}': {cam.projection_type}")

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