Enumerations — Aspose.3D for TypeScript
Pacchetto: @aspose/3d (v24.12.0)
Tutte le enumerazioni pubbliche esportate da @aspose/3d. Ogni enumerazione è implementata come una classe con membri statici singleton anziché un TypeScript enum, il che rende i valori token opachi che non possono essere confusi con stringhe o numeri grezzi.
import {
ProjectionType,
LightType,
TextureMapping,
BooleanOperation,
VertexElementType,
MappingMode,
ReferenceMode,
} from '@aspose/3d';ProjectionType
Modello di proiezione della fotocamera.
export class ProjectionType {
static PERSPECTIVE: ProjectionType;
static ORTHOGRAPHIC: ProjectionType;
}| Enumeration | Description |
|---|---|
VertexElementType | Semantic role of a vertex element layer: Normal , UV , VertexColor , Tangent , Binormal , and others. |
MappingMode | Controls which primitive a vertex element value maps to: ControlPoint , PolygonVertex , or Polygon . |
ReferenceMode | Controls how values are indexed: Direct or IndexToDirect . |
VertexFieldDataType | Data type of a vertex field in a custom vertex declaration: Float , Double , Int , Vector2 , Vector3 , Vector4 . |
ImageRenderOptions
import { Scene, Camera, ProjectionType } from '@aspose/3d';
const scene = new Scene();
const cam = new Camera();
cam.projectionType = ProjectionType.ORTHOGRAPHIC;
scene.rootNode.createChildNode('cam', cam);LightType
Categoria della sorgente luminosa.
export class LightType {
static POINT: LightType;
static DIRECTIONAL: LightType;
static SPOT: LightType;
static AREA: LightType;
static VOLUME: LightType;
}| Enumeration | Description |
|---|---|
ApertureMode | Camera aperture calculation mode: HorizontalAndVertical , Horizontal , Vertical , FocalLength . |
ProjectionType | Camera projection: Perspective or Orthographic . |
LightType | Type of light source: Point , Directional , Spot , Area . |
ImageRenderOptions
import { Scene, Light, LightType } from '@aspose/3d';
const scene = new Scene();
const sun = new Light();
sun.lightType = LightType.DIRECTIONAL;
scene.rootNode.createChildNode('sun', sun);TextureMapping
Identifica il canale di texture a cui è associato un elemento UV.
export class TextureMapping {
static DIFFUSE: TextureMapping;
static SPECULAR: TextureMapping;
static AMBIENT: TextureMapping;
static EMISSIVE: TextureMapping;
static NORMAL: TextureMapping;
static BUMP: TextureMapping;
static OPACITY: TextureMapping;
static GLOW: TextureMapping;
static REFLECTION: TextureMapping;
static SHADOW: TextureMapping;
static SHININESS: TextureMapping;
static DISPLACEMENT: TextureMapping;
}| Enumeration | Description |
|---|---|
ExtrapolationType | How animation curves extrapolate beyond their key range: Constant , Linear , Cyclic , CyclicRelative , Oscillate . |
WeightedMode | Tangent weight mode for animation keyframes (unweighted, right-side, left-side, or both-sided weights). |
StepMode | Step interpolation mode for animation keyframes (continuous or next-step). |
RotationMode | Euler rotation order for node transforms: EulerXYZ , EulerXZY , etc. |
ImageRenderOptions
import { Mesh, TextureMapping, MappingMode, ReferenceMode } from '@aspose/3d';
const mesh = new Mesh();
// ... add control points and polygons ...
const uv = mesh.createElementUV(TextureMapping.DIFFUSE, MappingMode.CONTROL_POINT, ReferenceMode.DIRECT);BooleanOperation
Tipo di operazione di geometria solida costruttiva (CSG).
export class BooleanOperation {
static ADD: BooleanOperation;
static SUB: BooleanOperation;
static INTERSECT: BooleanOperation;
}| Enumeration | Description |
|---|---|
BooleanOperation | CSG Boolean operation: Union , Difference , Intersection . |
TextureMapping | How a texture is mapped to geometry: Diffuse , Specular , Emissive , Normal , Ambient , and more. |
BooleanOperation viene memorizzato come metadato sui nodi prodotti dagli importatori CSG. @aspose/3d non esegue valutazioni booleane a runtime; l’enumerazione descrive l’intento registrato nel file sorgente.
VertexElementType
Tipo semantico per un VertexElement livello di dati.
export class VertexElementType {
static BINORMAL: VertexElementType;
static NORMAL: VertexElementType;
static TANGENT: VertexElementType;
static MATERIAL: VertexElementType;
static POLYGON_GROUP: VertexElementType;
static UV: VertexElementType;
static VERTEX_COLOR: VertexElementType;
static SMOOTHING_GROUP: VertexElementType;
static VERTEX_CREASE: VertexElementType;
static EDGE_CREASE: VertexElementType;
static USER_DATA: VertexElementType;
static VISIBILITY: VertexElementType;
static SPECULAR: VertexElementType;
static WEIGHT: VertexElementType;
static HOLE: VertexElementType;
}MappingMode
Controlla a quale primitiva geometrica è associato ciascun valore dell’elemento vertice.
export class MappingMode {
static CONTROL_POINT: MappingMode;
static POLYGON_VERTEX: MappingMode;
static POLYGON: MappingMode;
static EDGE: MappingMode;
static ALL_SAME: MappingMode;
}ReferenceMode
Controlla come è indicizzato l’array di dati dell’elemento vertice.
export class ReferenceMode {
static DIRECT: ReferenceMode;
static INDEX: ReferenceMode;
static INDEX_TO_DIRECT: ReferenceMode;
}