Node

Metode

Methods Node kelas mewakili elemen bernama dalam grafik adegan Aspose.3D. Setiap node dapat menampung satu Entity (seperti sebuah Mesh atau Camera), mempertahankan hubungan induk‑anak dengan node lain, dan membawa transformasi lokal. Node adalah cara utama untuk mengatur objek 3D dalam hierarki adegan.

import com.aspose.threed.Scene;
import com.aspose.threed.Node;

Scene scene = new Scene();

// Access the root node via getter
Node root = scene.getRootNode();

// Create a child node
Node child = root.createChildNode("my_node");

// Iterate child nodes via getter
for (Node node : root.getChildNodes()) {
    System.out.println(node.getName());
}

Metode

Methods Node konstruktor menginisialisasi node dengan nama opsional.

NameTypeAccessDescription
assetInfoAssetInfoReadGets the asset info.
visiblebooleanReadGets the visible.
childNodesList<Node>ReadGets the child nodes.
entityEntityReadGets the entity.
excludedbooleanReadGets the excluded.
entitiesList<Entity>ReadGets the entities.
metaDatasList<CustomObject>ReadGets the meta datas.
materialsList<Material>ReadGets the materials.
materialMaterialReadGets the material.
parentNodeNodeReadGets the parent node.
transformTransformReadGets the transform.
globalTransformGlobalTransformReadGets the global transform.
boundingBoxBoundingBoxReadGets the bounding box.
sceneSceneReadGets the scene.
nameStringReadGets the name.
propertiesPropertyCollectionReadGets the properties.

Metode

Semua atribut node diakses melalui metode getter/setter.

SignatureDescription
Node()Calls Node on this Node instance.
Node(name: String)Calls Node(name) on this Node instance.
Node(name: String, entity: Entity)Calls Node(name, entity) on this Node instance.
getAssetInfo()AssetInfoReturns the asset info.
setAssetInfo(value: AssetInfo)Sets the asset info value.
getVisible()booleanReturns the visible.
setVisible(value: boolean)Sets the visible value.
getChildNodes()List<Node>Returns the child nodes.
createChildNode()NodeCalls createChildNode on this Node instance.
createChildNode(name: String)NodeCalls createChildNode(name) on this Node instance.
createChildNode(entity: Entity)NodeCalls createChildNode(entity) on this Node instance.
createChildNode(name: String, entity: Entity)NodeCalls createChildNode(name, entity) on this Node instance.
createChildNode(name: String, entity: Entity, material: Material)NodeCalls createChildNode(name, entity, material) on this Node instance.
merge(other: Node)Calls merge(other) on this Node instance.
getEntity()EntityReturns the entity.
setEntity(value: Entity)Sets the entity value.
getExcluded()booleanReturns the excluded.
setExcluded(value: boolean)Sets the excluded value.
getEntities()List<Entity>Returns the entities.
getMetaDatas()List<CustomObject>Returns the meta datas.
getMaterials()List<Material>Returns the materials.
getMaterial()MaterialReturns the material.
setMaterial(value: Material)Sets the material value.
getParentNode()NodeReturns the parent node.
setParentNode(value: Node)Sets the parent node value.
getTransform()TransformReturns the transform.
getGlobalTransform()GlobalTransformReturns the global transform.
evaluateGlobalTransform(includeGeometricTransform: boolean)Matrix4Calls evaluateGlobalTransform(includeGeometricTransform) on this Node instance.
getChild(index: int)NodeCalls getChild(index) on this Node instance.
getChild(name: String)NodeCalls getChild(name) on this Node instance.
accept(visitor: NodeVisitor)booleanCalls accept(visitor) on this Node instance.
getBoundingBox()BoundingBoxReturns the bounding box.
addEntity(entity: Entity)Calls addEntity(entity) on this Node instance.
addChildNode(node: Node)Calls addChildNode(node) on this Node instance.
selectSingleObject(query: String)ObjectCalls selectSingleObject(query) on this Node instance.
selectObjects(query: String)ArrayList<Object>Calls selectObjects(query) on this Node instance.
toString()StringCalls toString on this Node instance.
addEntity(entity: Entity, material: Material)Calls addEntity(entity, material) on this Node instance.
SceneObject()Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances.
getScene()SceneConstructor of BooleanOperator.
A3DObject()Parameterized Cylinder. It can also be used to represent a cone when one of radiusTop/radiusBottom is zero.
getName()StringThe segments of the curve.
setName(name: String)Constructs a CircleShape profile with specified radius.
getProperties()PropertyCollectionInitializes a new instance of Cylinder class.
findProperty(name: String)PropertyInitializes a new instance of the Bone class.
getProperty(name: String)ObjectGets the transform matrix of the node in current pose.
setProperty(name: String, value: Object)Gets the width segments.
removeProperty(name: String)booleanGets flip coordinate system of control points/normal during importing/exporting.

Metode

MethodsTipe PengembalianMethods
createChildNode(String name)NodeMembuat dan melampirkan node anak baru dengan nama yang diberikan
createChildNode(String name, Entity entity)NodeMembuat node anak dan menetapkan entitas padanya
addChildNode(Node node)voidMenambahkan node yang ada sebagai anak dari node ini
getChild(String name)NodeMenemukan node anak langsung berdasarkan nama
addEntity(Entity entity)voidMelampirkan entitas tambahan ke node ini
merge(Node node)voidMenggabungkan anak dan entitas node lain ke dalam node ini
evaluateGlobalTransform(boolean withGeometricTransform)Matrix4Mengembalikan matriks transformasi ruang dunia; pass true untuk menyertakan offset geometris
getBoundingBox()BoundingBoxStub dalam edisi ini — selalu mengembalikan sentinel BoundingBox (min = Double.MAX_VALUE, max = Double.MIN_VALUE). Tidak ada perhitungan geometri yang dilakukan.
getProperty(String name)ObjectMendapatkan nilai properti berdasarkan nama
findProperty(String name)PropertyMenemukan properti berdasarkan nama

Metode

Buat sebuah adegan, lampirkan mesh ke sebuah node, dan telusuri grafik adegan:

import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.*;


Scene scene = new Scene();
Mesh mesh = new Mesh();
mesh.getControlPoints().add(new Vector4(0, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(1, 0, 0, 1));
mesh.getControlPoints().add(new Vector4(0.5, 1, 0, 1));
mesh.createPolygon(0, 1, 2);

// Attach mesh to a child node
Node node = scene.getRootNode().createChildNode("triangle", mesh);

// Traverse child nodes using getter
for (Node child : scene.getRootNode().getChildNodes()) {
    Entity entity = child.getEntity();
    if (entity != null) {
        System.out.println("Node '" + child.getName() + "': " + entity.getClass().getSimpleName());
        System.out.println("  Excluded: " + child.getExcluded());
    }
}

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