AssetInfo — Aspose.3D FOSS for Java
Methods
AssetInfo menyimpan metadata tentang adegan – aplikasi authoring, nama unit dan faktor skala, sistem koordinat, serta cap waktu pembuatan/modifikasi. Akses melalui scene.getAssetInfo().
Methods: com.aspose.threed
import com.aspose.threed.AssetInfo;Methods
| Methods | Methods | Methods | Methods | Methods |
|---|---|---|---|---|
applicationName | String | getApplicationName() | setApplicationName(String) | Nama aplikasi yang membuat adegan |
applicationVendor | String | getApplicationVendor() | setApplicationVendor(String) | Vendor aplikasi authoring |
applicationVersion | String | getApplicationVersion() | setApplicationVersion(String) | Versi aplikasi authoring |
unitName | String | getUnitName() | setUnitName(String) | Nama unit (misalnya,., "meter", "centimeter", "inch") |
unitScaleFactor | double | getUnitScaleFactor() | setUnitScaleFactor(double) | Faktor skala relatif terhadap meter. Misalnya, sentimeter = 0.01 |
upVector | Axis | getUpVector() | setUpVector(Axis) | Sumbu “up” untuk adegan |
coordinateSystem | CoordinateSystem | getCoordinateSystem() | setCoordinateSystem(CoordinateSystem) | Kekanan: RIGHT_HANDED atau LEFT_HANDED |
creationTime | String | getCreationTime() | setCreationTime(String) | Tanggal-waktu ISO saat adegan dibuat |
modificationTime | String | getModificationTime() | setModificationTime(String) | Tanggal-waktu ISO saat adegan terakhir dimodifikasi |
Methods
import com.aspose.threed.Scene;
import com.aspose.threed.AssetInfo;
Scene scene = Scene.fromFile("model.glb");
AssetInfo info = scene.getAssetInfo();
if (info != null) {
System.out.println("Application: " + info.getApplicationName());
System.out.println("Unit: " + info.getUnitName()
+ " (scale=" + info.getUnitScaleFactor() + ")");
System.out.println("Up vector: " + info.getUpVector());
System.out.println("Coordinate system: " + info.getCoordinateSystem());
}
// Set custom asset info
AssetInfo custom = new AssetInfo();
custom.setApplicationName("MyApp");
custom.setUnitName("meter");
custom.setUnitScaleFactor(1.0);
scene.setAssetInfo(custom);
scene.save("output.glb");