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Približni podaci

Clipper je klasa u Aspose.Page FOSS za Python. Nasljednici od: ClipperBase.

Klasa Clipper nudi metode kao što su execute() i add_edge_to_sel (()) za izvođenje klipanja poligona i upravljanja rubovima.

Ova klasa pruža 116 metoda za rad s Clipper objektima u Python programima. Postoje i sljedeće metode: __init__, add_bounds_to_lml, add_edge_to_sel, add_ghost_join, add_join, add_local_max_poly, add_local_min_poly, add_out_pt, add_path, add_paths, all_horizontal, append_polygon, i 104 dodatne metode. Svi javni članovi su dostupni bilo kojoj Python aplikaciji nakon instalacije paketa Aspose.Page FOSS za Python. Ograničenja: active_edges, clip_fill_type, clip_type, current_lm, edges, execute_locked, i još 14 .

Oznake i značajke

Izvršni datum:Iznos:PrihvatOpisivanje
scanbeamOptional[Scanbeam]Čitaj.Dobija snimanje.
active_edgesOptional[TEdge]Čitaj.Dobija aktivne rubove.
sorted_edgesOptional[TEdge]Čitaj.Ima sortirane rubove.
intersect_nodesOptional[IntersectNode]Čitaj.Dobiva presječanje čvorova.
execute_locked``Čitaj.-Zatvori izvršitelja.
using_polytree``Čitaj.Dobiva polytree korištenje.
poly_outsList[OutRec]Čitaj.Dobija poli-out.
joinsList[Join]Čitaj.Dobiva spojeve.
ghost_joinsList[Join]Čitaj.Prijavio se duh.
reverse_solution``Čitaj.Dobiva obrnuto rješenje.
strictly_simple``Čitaj.Dobiva strogo jednostavno.
preserve_collinear``Čitaj.Dobiva rezervni kolinear.
clip_type``Čitaj.Dobija tip klipova.
clip_fill_type``Čitaj.Dobiva tip punjenja za klipove.
subj_fill_type``Čitaj.Dobiva tip subj popunjavanja.
minima_listOptional[LocalMinima]Čitaj.Dobiva popis minima.
current_lmOptional[LocalMinima]Čitaj.Dobija struju.
edgesList[List[TEdge]]Čitaj.Dobija i rubove.
use_full_range``Čitaj.Dobiva upotrebu punog opsega.
has_open_paths``Čitaj.Dobiva ima otvorene puteve.

Metoda za primjenu

PotpisOpisivanje
__init__(init_options: int)
clear()
reset()
insert_scanbeam(y: int)
execute(clip_type: int, solution: List[List[IntPoint]], subj_fill: int, clip_fill: int)bool
execute_internal()bool
pop_scanbeam()int
dispose_all_poly_pts()
dispose_out_rec(index: int)
dispose_out_pts(pp: OutPt)
add_join(op1: OutPt, op2: OutPt, off_pt: IntPoint)
add_ghost_join(op: OutPt, off_pt: IntPoint)
insert_local_minima_into_ael(bot_y: int)
insert_edge_into_ael(edge: TEdge, start_edge: Optional[TEdge])
e2_inserts_before_e1(e1: TEdge, e2: TEdge)bool
is_even_odd_fill_type(edge: TEdge)bool
is_even_odd_alt_fill_type(edge: TEdge)bool
is_contributing(edge: TEdge)bool
set_winding_count(edge: TEdge)Postavlja vrijednost brojanja zavivanja.
add_edge_to_sel(edge: TEdge)
copy_ael_to_sel()
swap_positions_in_ael(edge1: TEdge, edge2: TEdge)
swap_positions_in_sel(edge1: TEdge, edge2: TEdge)
add_local_max_poly(e1: TEdge, e2: TEdge, pt: IntPoint)
add_local_min_poly(e1: TEdge, e2: TEdge, pt: IntPoint)OutPt
create_out_rec()OutRec
add_out_pt(e: TEdge, pt: IntPoint)OutPt
swap_points(pt1: IntPoint, pt2: IntPoint)tuple[IntPoint, IntPoint]
horz_segments_overlap(pt1a: IntPoint, pt1b: IntPoint, pt2a: IntPoint, pt2b: IntPoint)bool
insert_poly_pt_between(p1: OutPt, p2: OutPt, pt: IntPoint)OutPt
set_hole_state(e: TEdge, out_rec: OutRec)Postavlja vrijednost stanja rupe.
get_dx(pt1: IntPoint, pt2: IntPoint)float
first_is_bottom_pt(btm_pt1: OutPt, btm_pt2: OutPt)bool
get_bottom_pt(pp: OutPt)OutPt
get_lowermost_rec(out_rec1: OutRec, out_rec2: OutRec)OutRec
param1_right_of_param2(out_rec1: OutRec, out_rec2: OutRec)bool
get_out_rec(idx: int)OutRec
append_polygon(e1: TEdge, e2: TEdge)
reverse_poly_pt_links(pp: OutPt)
swap_sides(edge1: TEdge, edge2: TEdge)
swap_poly_indexes(edge1: TEdge, edge2: TEdge)
intersect_edges(e1: TEdge, e2: TEdge, pt: IntPoint, protect: bool)
delete_from_ael(e: TEdge)
delete_from_sel(e: TEdge)
update_edge_into_ael(e: TEdge)TEdge
process_horizontals(is_top_of_scanbeam: bool)
get_horz_direction(horz_edge: TEdge)tuple[int, int, int]
prepare_horz_joins(horz_edge: TEdge, is_top_of_scanbeam: bool)
process_horizontal(horz_edge: TEdge, is_top_of_scanbeam: bool)
get_next_in_ael(e: TEdge, direction: int)Optional[TEdge]
is_minima(e: TEdge)bool
is_maxima(e: TEdge, y: float)bool
is_intermediate(e: TEdge, y: float)bool
get_maxima_pair(e: TEdge)Optional[TEdge]
process_intersections(bot_y: int, top_y: int)bool
build_intersect_list(bot_y: int, top_y: int)
edges_adjacent(inode: IntersectNode)bool
fixup_intersection_order()bool
process_intersect_list()
round(value: float)int
top_x(edge: TEdge, current_y: int)int
insert_intersect_node(e1: TEdge, e2: TEdge, pt: IntPoint)
swap_intersect_nodes(int1: IntersectNode, int2: IntersectNode)
intersect_point(edge1: TEdge, edge2: TEdge, ip: IntPoint)bool
dispose_intersect_nodes()
process_edges_at_top_of_scanbeam(top_y: int)
do_maxima(e: TEdge)
reverse_paths(polys: List[List[IntPoint]])
orientation(poly: List[IntPoint])bool
point_count(pts: Optional[OutPt])int
build_result(polyg: List[List[IntPoint]])
fixup_out_polygon(out_rec: OutRec)
dup_out_pt(out_pt: OutPt, insert_after: bool)OutPt
get_overlap(a1: int, a2: int, b1: int, b2: int)Optional[tuple[int, int]]
join_horz(op1: OutPt, op1b: OutPt, op2: OutPt, op2b: OutPt, pt: IntPoint, discard_left: bool)bool
join_points(j: Join)Optional[tuple[OutPt, OutPt]]
poly2_contains_poly1(out_pt1: OutPt, out_pt2: OutPt)bool
fixup_first_lefts1(old_out_rec: OutRec, new_out_rec: OutRec)
fixup_first_lefts2(old_out_rec: OutRec, new_out_rec: OutRec)
join_common_edges()
update_out_pt_idxs(out_rec: OutRec)
do_simple_polygons()
area(poly: List[IntPoint])float
area_outrec(out_rec: OutRec)float
near_zero(val: float)bool
is_horizontal(e: TEdge)bool
point_is_vertex(pt: IntPoint, pp: OutPt)bool
point_on_line_segment(pt: IntPoint, line_pt1: IntPoint, line_pt2: IntPoint)bool
point_on_polygon(pt: IntPoint, pp: OutPt)bool
point_in_polygon(pt: IntPoint, pp: OutPt)bool
slopes_equal(e1: TEdge, e2: TEdge)bool
slopes_equal_pts(pt1: IntPoint, pt2: IntPoint, pt3: IntPoint)bool
slopes_equal_pts4(pt1: IntPoint, pt2: IntPoint, pt3: IntPoint, pt4: IntPoint)bool
range_test(pt: IntPoint)
init_edge(e: TEdge, e_next: TEdge, e_prev: TEdge, pt: IntPoint)
init_edge2(e: TEdge, poly_type: int)
add_path(pg: List[IntPoint], poly_type: int, closed: bool)bool
add_paths(ppg: List[List[IntPoint]], poly_type: int, closed: bool)bool
pt2_is_between_pt1_and_pt3(pt1: IntPoint, pt2: IntPoint, pt3: IntPoint)bool
remove_edge(e: TEdge)TEdge
get_last_horz(edge: TEdge)TEdge
shared_vert_with_prev_at_top(edge: TEdge)bool
shared_vert_with_next_is_bot(edge: TEdge)bool
more_below(edge: TEdge)bool
just_before_loc_min(edge: TEdge)bool
more_above(edge: TEdge)bool
all_horizontal(edge: TEdge)bool
set_dx(e: TEdge)Postavi vrijednost dx.
do_minima_lml(e1: Optional[TEdge], e2: Optional[TEdge], is_closed: bool)
descend_to_min(e: TEdge)TEdge
ascend_to_max(e: TEdge, appending: bool, is_closed: bool)
add_bounds_to_lml(e: TEdge, closed: bool)TEdge
insert_local_minima(new_lm: LocalMinima)
pop_local_minima()
reverse_horizontal(e: TEdge)
get_bounds()IntRectVrati granice.

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