Quaternion

Paket: @aspose/3d (v24.12.0)

Quaternion se koristi diljem @aspose/3d API-ja za predstavljanje rotacija bez gimbal locka. To je tip koji vraća Transform.rotation i GlobalTransform.rotation. Identitetni kvaternion (1, 0, 0, 0) predstavlja nepostojanje rotacije. Quaternion se izvozi iz @aspose/3d/utilities pod-puta.

export class Quaternion
import { Quaternion } from '@aspose/3d/utilities';

ColladaSaveOptions

Rotirajte čvor za 90° oko Y osi, a zatim ga glatko interpolirajte natrag na identitet.

import { Scene } from '@aspose/3d';
import { Quaternion } from '@aspose/3d/utilities';

const scene = new Scene();
const node = scene.rootNode.createChildNode('spinner');

// 90° around Y
const q90 = Quaternion.fromEulerAngle(0, Math.PI / 2, 0);
node.transform.rotation = q90;

// Slerp halfway back to identity
const identity = Quaternion.IDENTITY;
const half = Quaternion.slerp(0.5, q90, identity);
console.log(`Half rotation W: ${half.w.toFixed(4)}`);
// Half rotation W: 0.9239

ColladaSaveOptions

NameTypeAccessDescription
wnumberRead/WriteGets the w.
xnumberRead/WriteGets the x.
ynumberRead/WriteGets the y.
znumberRead/WriteGets the z.
lengthnumberReadGets the length.

ColladaSaveOptions

SignatureDescription
constructor()Initializes a quaternion with the given w, x, y, and z components
constructor(w: number, x: number, y: number, z: number)
constructor(w: number, x: number, y: number, z: number)
IDENTITY()QuaternionReturns the identity quaternion representing no rotation
normalize()QuaternionReturns a unit‑length version of this quaternion
conjugate()QuaternionReturns the conjugate of the quaternion
inverse()QuaternionReturns the multiplicative inverse of the quaternion
dot(q: Quaternion)numberComputes the dot product with another quaternion
concat(rhs: Quaternion)QuaternionReturns the concatenation (multiplication) of this quaternion with another
eulerAngles()Vector3Returns a Vector3 of Euler angles representing the rotation
fromEulerAngle(pitch: number, yaw: number, roll: number)QuaternionOverload accepts a Vector3 or numeric pitch with yaw and roll
fromEulerAngle(vec: Vector3)Quaternion
`fromEulerAngle(pitch: Vector3number, yaw: number, roll: number)Quaternion`
fromAngleAxis(a: number, axis: Vector3)QuaternionCreates a quaternion from a rotation angle and axis vector
fromRotation(orig: Vector3, dest: Vector3)QuaternionBuilds a quaternion that rotates from one direction vector to another
interpolate(t: number, fromQ: Quaternion, toQ: Quaternion)QuaternionLinearly interpolates between two quaternions using parameter t
slerp(t: number, v1: Quaternion, v2: Quaternion)QuaternionPerforms spherical linear interpolation between two quaternions at t
toString()stringReturns a string representation of the quaternion components
equals(other: Quaternion)booleanChecks whether another quaternion has identical component values
toMatrix()Matrix4Converts the quaternion into a 4×4 rotation matrix

Statička svojstva

ColladaSaveOptionsColladaSaveOptionsColladaSaveOptions
Quaternion.IDENTITYQuaternionVraća novi jedinični kvaternion (1, 0, 0, 0).

Statičke metode

Quaternion.fromEulerAngle(pitch, yaw, roll)

Stvara kvaternion iz Eulerovih kutova u radijanima.

static fromEulerAngle(pitch: number, yaw: number, roll: number): Quaternion
static fromEulerAngle(vec: Vector3): Quaternion

ColladaSaveOptions

pitch number — Rotacija oko X osi u radijanima.

yaw number — Rotacija oko Y osi u radijanima.

roll number — Rotacija oko Z osi u radijanima.

Alternativno, proslijedite jedan Vector3 čiji x, y, z sadrže pitch, yaw i roll.

ColladaSaveOptions

const q = Quaternion.fromEulerAngle(0, Math.PI / 4, 0); // 45° around Y console.log(W: ${q.w.toFixed(4)}); // W: 0.9239


---

### Quaternion.fromAngleAxis(angle, axis)

Stvara kvaternion koji predstavlja rotaciju od `angle` radijana oko `axis`.

```typescript
static fromAngleAxis(angle: number, axis: Vector3): Quaternion

ColladaSaveOptions

angle number — Kut rotacije u radijanima.

axis Vector3 — Os rotacije. Ne mora biti normalizirana.

ColladaSaveOptions

import { Quaternion, Vector3 } from '@aspose/3d/utilities';

const axis = new Vector3(0, 1, 0);
const q = Quaternion.fromAngleAxis(Math.PI / 2, axis);
console.log(`Rotating 90° around Y — W: ${q.w.toFixed(4)}`);
// Rotating 90° around Y — W: 0.7071

Quaternion.fromRotation(orig, dest)

Stvara kvaternion najkraćeg luka koji rotira vektor smjera orig u dest.

static fromRotation(orig: Vector3, dest: Vector3): Quaternion

Quaternion.slerp(t, v1, v2)

Izvršava sfernu linearnu interpolaciju između v1 i v2 na parametru t (0.0 = v1, 1.0 = v2).

static slerp(t: number, v1: Quaternion, v2: Quaternion): Quaternion

ColladaSaveOptions

const start = Quaternion.fromEulerAngle(0, 0, 0); const end = Quaternion.fromEulerAngle(0, Math.PI, 0); const mid = Quaternion.slerp(0.5, start, end); console.log(Mid W: ${mid.w.toFixed(4)}); // Mid W: 0.7071


---

### Quaternion.interpolate(t, fromQ, toQ)

Alias za `slerp`. Izvršava sfernu linearnu interpolaciju.

```typescript
static interpolate(t: number, fromQ: Quaternion, toQ: Quaternion): Quaternion

Instancne metode

normalize()

Vraća novi kvaternion skaliran na jediničnu duljinu.

normalize(): Quaternion

conjugate()

Vraća konjugat (w, -x, -y, -z).

conjugate(): Quaternion

inverse()

Vraća inverzni kvaternion. Baca iznimku ako kvaternion ima nultu duljinu.

inverse(): Quaternion

dot(q)

Vraća skalarni produkt s kvaternionom q.

dot(q: Quaternion): number

concat(rhs)

Vraća proizvod kvaterniona this * rhs, predstavlja kombiniranu rotaciju prvo primjenom this i zatim rhs.

concat(rhs: Quaternion): Quaternion

eulerAngles()

Vraća rotaciju izraženu kao Eulerove kutove u radijanima kao Vector3(pitch, yaw, roll).

eulerAngles(): Vector3

ColladaSaveOptions

const q = Quaternion.fromEulerAngle(0, Math.PI / 3, 0); const euler = q.eulerAngles(); console.log(Yaw: ${euler.y.toFixed(4)}); // Yaw: 1.0472 (= π/3)


---

### toMatrix()

Pretvara ovaj kvaternion u ekvivalentni `Matrix4` rotacijsku matricu.

```typescript
toMatrix(): Matrix4

equals(other)

ColladaSaveOptions true ako su sve četiri komponente strogo jednake.

equals(other: Quaternion): boolean

toString()

Vraća niz u obliku Quaternion(w, x, y, z).

toString(): string
 Hrvatski