Node

Paket: @aspose/3d (v24.12.0)

Čvor predstavlja imenovani element u hijerarhiji grafova scene. Svaki čvor ima lokalnu transformaciju, može sadržavati podčvorove i nosi nula ili više Entity objekata poput mreža, kamera ili svjetala.

export class Node extends SceneObject

A3DObject ← SceneObject ← Node

Stvori roditeljski čvor, prikači mu dva podčvora i prođi kroz cijelu hijerarhiju po imenu.

import { Scene, Node } from '@aspose/3d';

const scene = new Scene();
const root = scene.rootNode;

const vehicle = root.createChildNode('vehicle');
const body = vehicle.createChildNode('body');
const wheel = vehicle.createChildNode('wheel_front_left');

function traverse(node: Node, depth = 0): void {
  console.log(' '.repeat(depth * 2) + node.name);
  for (const child of node.childNodes) {
    traverse(child, depth + 1);
  }
}

traverse(root);
// Output:
//   vehicle
//     body
//     wheel_front_left
NameTypeAccessDescription
parentNode`Nodenull`Read/Write
childNodesNode[]ReadGets the child nodes.
entitiesEntity[]ReadGets the entities.
entity`Entityundefined`Read/Write
materialsMaterial[]ReadGets the materials.
material`Materialnull`Read/Write
transformTransformReadGets the transform.
globalTransformGlobalTransformReadGets the global transform.
visiblebooleanRead/WriteGets the visible.
excludedbooleanRead/WriteGets the excluded.
assetInfoanyRead/WriteGets the asset info.
metaDatasany[]ReadGets the meta datas.
SignatureDescription
constructor(name: string, entity: Entity)Creates a node with the specified name and initial entity
addEntity(entity: Entity)Attaches the given entity to the node’s entity collection
removeEntity(entity: Entity)Detaches the specified entity from the node
clearEntities()Removes all entities from the node
addChildNode(node: Node)Adds an existing node as a child of this node
createChildNode(nodeName: string, entity: Entity, material: Material)NodeCreates a new child node with name, entity, and material, and returns it
`getChild(indexOrName: numberstring)Node
merge(node: Node)Incorporates the contents of another node into this node
evaluateGlobalTransform(withGeometricTransform: boolean)Matrix4Computes the node’s global transform matrix, optionally including geometric transform
getBoundingBox()BoundingBoxReturns the bounding box.
selectSingleObject(_path: string)anyNot implemented in the FOSS edition — throws at runtime. Selects a single object in the node hierarchy using the provided path
selectObjects(_path: string)any[]Not implemented in the FOSS edition — throws at runtime. Selects all objects matching the given path and returns them as an array
toString()string

addChildNode(node)

Dodaje postojeći Node instancu kao izravno dijete ovog čvora.

addChildNode(node: Node): void

node Node

Čvor koji se prikači. Čvor se premješta iz svog trenutnog roditelja u ovaj čvor.

void

const scene = new Scene(); const parent = scene.rootNode.createChildNode(‘parent’); const child = new Node(‘child’); parent.addChildNode(child); console.log(Children of parent: ${parent.childNodes.length}); // 1


---

### createChildNode(name?, entity?, material?)

Stvara novi `Node`, opcionalno s imenom, entitetom i materijalom, i dodaje ga kao dijete ovog čvora.

```typescript
createChildNode(name?: string, entity?: Entity, material?: Material): Node

name string (opcionalno)

Ime za novi podčvor.

entity Entity (opcionalno)

Entitet za pričvršćivanje na novi čvor, na primjer Mesh instanca.

material Material (opcionalno)

Materijal koji se povezuje s novim čvorom.

Node

Novi stvoreni podčvor.

import { Scene } from '@aspose/3d';
import { Mesh } from '@aspose/3d/entities';

const scene = new Scene();
const mesh = new Mesh();
// ... populate mesh ...
const meshNode = scene.rootNode.createChildNode('geometry', mesh);
console.log(`Node name: ${meshNode.name}`);
console.log(`Entities attached: ${meshNode.entities.length}`);

evaluateGlobalTransform(withGeometricTransform)

Izračunava i vraća matricu transformacije u svjetskom prostoru za ovaj čvor. Proslijedite true za uključivanje geometrijskog pomaka transformacije pohranjenog na čvoru (koristi ga neki FBX izvoznici).

evaluateGlobalTransform(withGeometricTransform: boolean): Matrix4

withGeometricTransform boolean

Matrix4

4×4 matrica transformacije u svjetskom prostoru.

import { Scene } from '@aspose/3d';

const scene = new Scene();
scene.open('model.fbx');
const node = scene.rootNode.childNodes[0];
const matrix = node.evaluateGlobalTransform(false);
console.log('World transform matrix computed.');

getBoundingBox()

Izračunava osi‑poravnati okvir (bounding box) ovog čvora i svih njegovih potomaka u svjetskom prostoru.

getBoundingBox(): BoundingBox

BoundingBox

Osno poravnati okvir (bounding box) koji obuhvaća svu geometriju ispod ovog čvora.

const scene = new Scene(); scene.open(‘model.obj’); const bbox = scene.rootNode.getBoundingBox(); console.log(Min: ${JSON.stringify(bbox.minimum)}); console.log(Max: ${JSON.stringify(bbox.maximum)});


---

### merge(node)

Spaja sadržaj drugog čvora (njegove entitete, materijale i podčvorove) u ovaj čvor i uklanja izvorni čvor iz scene.

```typescript
merge(node: Node): void

node Node

Izvorni node čiji se sadržaj spaja u ovaj node.

void

const scene = new Scene(); scene.open(‘multi_part.fbx’);

const root = scene.rootNode; if (root.childNodes.length >= 2) { root.childNodes[0].merge(root.childNodes[1]); console.log(Children after merge: ${root.childNodes.length}); }

 Hrvatski