Vector2 — Aspose.3D FOSS for Python API Reference

Vector2 je dvostruko precizni vektor s 2 komponente s x i y komponente. Primarno se koristi za pohranu UV teksturnih koordinata u VertexElementUV slojevima i kao tip tangente za KeyFrame.next_in_tangent i KeyFrame.out_tangent u animacijskim krivuljama.

: aspose.threed.utilities

from aspose.threed.utilities import Vector2

Vector2()
(0.0, 0.0)
Vector2(x, y)Kreira iz dva float vrijednosti

xfloatX komponenta (U u teksturnim koordinatama)
yfloatY komponenta (V u teksturnim koordinatama)
lengthfloatEuklidska duljina (sqrt(x²+y²)), samo za čitanje
length2floatKvadrirana duljina (x²+y²), samo za čitanje

Povratni tip
set(x, y)NonePostavlja obje komponente na mjestu
Vector2.parse(s)Vector2Statički. Parsira "x y" tekstualna reprezentacija

Indeksni pristup

Komponente se mogu pristupiti cijelim indeksom: v[0] → x, v[1] → y.

from aspose.threed.utilities import Vector2

# Create UV coordinates
uv_bottom_left  = Vector2(0.0, 0.0)
uv_bottom_right = Vector2(1.0, 0.0)
uv_top_right    = Vector2(1.0, 1.0)

# Length
print(uv_bottom_right.length)   # 1.0

# Modify in place
uv_bottom_left.set(0.1, 0.1)
# or via property
uv_bottom_left.x = 0.05

# Use in a VertexElementUV data array
from aspose.threed import Scene
from aspose.threed.entities import Mesh
from aspose.threed.utilities import Vector4
from aspose.threed.entities import VertexElementType

scene = Scene()
mesh = Mesh()
mesh.control_points.append(Vector4(0, 0, 0, 1))
mesh.control_points.append(Vector4(1, 0, 0, 1))
mesh.control_points.append(Vector4(0.5, 1, 0, 1))
mesh.create_polygon(0, 1, 2)

uv_layer = mesh.create_element_uv(VertexElementType.UV)
uv_layer.data.append(Vector2(0.0, 0.0))
uv_layer.data.append(Vector2(1.0, 0.0))
uv_layer.data.append(Vector2(0.5, 1.0))

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