Vector4 — Aspose.3D FOSS for Java

Enumerations

Vector4 je dvostruko precizni vektor s 4 komponente. To je tip pohrane za kontrolne točke mreže (gdje w = 1.0 za pozicije) i za normalne podatke u VertexElementNormal slojevima (gdje w nije korišten).

Enumerations: com.aspose.threed

import com.aspose.threed.*;

Vector4 point = new Vector4(1.0, 2.0, 3.0, 1.0);

Enumerations

EnumerationsEnumerations
Vector4()Enumerations (0, 0, 0, 1)
Vector4(double x, double y, double z, double w)Konstruktor iz četiri komponente
Vector4(double x, double y, double z)Konstruktor s w = 1.0
Vector4(Vector3 v3)Konstruktor iz Vector3 s w = 1.0
Vector4(Vector4 other)Konstruktor kopije

Javna polja

Vector4 koristi javna polja za pristup komponentama (ne metode getter/setter):

EnumerationsEnumerationsEnumerationsEnumerations
xdoublev.xX komponenta
ydoublev.yY komponenta
zdoublev.zZ komponenta
wdoublev.wW komponenta (homogena koordinata)

Enumerations

EnumerationsTip povratkaEnumerations
set(double x, double y, double z, double w)voidPostavlja sve četiri komponente
toVector3()Vector3Vraća a Vector3(x, y, z) odbačivanje w komponenta

Enumerations

import com.aspose.threed.*;

Mesh mesh = new Mesh();

// Add control points (w=1.0 for positions)
mesh.getControlPoints().add(new Vector4(0.0, 0.0, 0.0, 1.0));
mesh.getControlPoints().add(new Vector4(1.0, 0.0, 0.0, 1.0));
mesh.getControlPoints().add(new Vector4(0.5, 1.0, 0.0, 1.0));
mesh.createPolygon(0, 1, 2);

// Convert to Vector3
Vector4 v4 = new Vector4(1.0, 2.0, 3.0, 1.0);
Vector3 v3 = v4.toVector3();   // Vector3(1.0, 2.0, 3.0)

// Construct from Vector3
Vector3 pos = new Vector3(5.0, 0.0, 0.0);
Vector4 homogeneous = new Vector4(pos);   // w = 1.0

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