GlobalTransform — Aspose.3D FOSS for Java
Notes
GlobalTransform je samo za čitanje snimka Node’s world-space transformation. Dobiva se putem node.getGlobalTransform() i odražava sastav vlastitog čvora Transform s transformacijom svakog pretka do korijena scene.
Sva svojstva su samo za čitanje. Za promjenu položaja čvora, izmijenite lokalni Transform umjesto.
Notes: com.aspose.threed
import com.aspose.threed.GlobalTransform;GlobalTransform obično se ne instancira izravno; dobivate ga iz node.getGlobalTransform().
Notes
| Notes | Notes | Notes | Notes |
|---|---|---|---|
translation | Vector3 | getTranslation() | Pozicija čvora u svjetskom prostoru |
scale | Vector3 | getScale() | Skala čvora u svjetskom prostoru |
rotation | Quaternion | getRotation() | Rotacija u svjetskom prostoru kao kvaternion |
eulerAngles | Vector3 | getEulerAngles() | Rotacija u svjetskom prostoru kao Eulerovi kutovi u radijanima (roll, pitch, yaw) |
transformMatrix | Matrix4 | getTransformMatrix() | Kompletna 4x4 transformacijska matrica u svjetskom prostoru |
Notes
import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.GlobalTransform;
import com.aspose.threed.*;
Scene scene = new Scene();
// Create a parent node at (10, 0, 0)
Node parent = scene.getRootNode().createChildNode("parent");
parent.getTransform().setTranslation(new Vector3(10.0, 0.0, 0.0));
// Create a child node at (5, 0, 0) relative to parent
Node child = parent.createChildNode("child");
child.getTransform().setTranslation(new Vector3(5.0, 0.0, 0.0));
// Read world-space position
GlobalTransform gt = child.getGlobalTransform();
System.out.println(gt.getTranslation()); // Vector3(15.0, 0.0, 0.0)
System.out.println(gt.getScale()); // Vector3(1.0, 1.0, 1.0)
// Access the 4x4 matrix directly
Matrix4 mat = gt.getTransformMatrix();
System.out.println(mat.m03); // 15.0 -- world-space X translation
// Euler angles in degrees
Vector3 angles = gt.getEulerAngles();
System.out.println(Math.toDegrees(angles.x)); // 0.0 (no rotation)
// Using evaluateGlobalTransform to include geometric offset
Matrix4 manualMat = child.evaluateGlobalTransform(true);Notes
GlobalTransformse izračunava u trenutkunode.getGlobalTransform()se pristupa; to je ne dinamički ažurirano ako je roditeljski čvorTransformkasnije promjene.- Getter je
getScale()naGlobalTransform(negetScaling()). LokalniTransformkoristigetScaling()za writable scale property.