BoundingBox — Aspose.3D FOSS for Java

Example

BoundingBox predstavlja okvir poravnat s osima (AABB) definiran dvjema Vector3 kutovima – minimalnim i maksimalnim ekstenzijama. Vraća ga Node.getBoundingBox() i koristi se za prostorne upite, culling frustuma i izračune veličine.

Example: com.aspose.threed

import com.aspose.threed.*;

Example

ExampleExampleExampleExample
minimumVector3getMinimum()Kut s najmanjim vrijednostima x, y, z
maximumVector3getMaximum()Kut s najvećim vrijednostima x, y, z

Example

ExampleVrsta povratne vrijednostiExample
merge(Vector3 point)voidProširi okvir da uključi zadanu točku
merge(BoundingBox other)voidProširi okvir da obuhvati drugi okvir

Example

import com.aspose.threed.Scene;
import com.aspose.threed.Node;
import com.aspose.threed.*;


Scene scene = Scene.fromFile("model.obj");

for (Node node : scene.getRootNode().getChildNodes()) {
    BoundingBox bbox = node.getBoundingBox();
    Vector3 min = bbox.getMinimum();
    Vector3 max = bbox.getMaximum();

    System.out.println("Node '" + node.getName() + "':");
    System.out.println("  Min: " + min);
    System.out.println("  Max: " + max);
    System.out.println("  Size X: " + (max.x - min.x));
    System.out.println("  Size Y: " + (max.y - min.y));
    System.out.println("  Size Z: " + (max.z - min.z));
}

Vidi također

 Hrvatski