TransformBuilder
Vue de l’ensemble
‘TransformBuilder’ est une classe dans Aspose.3D FOSS pour Typescript.
TransformBuilder.constructor crée un nouveau Transformbuilder; les surcharges permettent la matrice initiale et compose l’ordre.
Cette classe fournit 13 méthodes pour travailler avec des objets TransformBuilder dans les programmes de type. Les méthodologies disponibles comprennent: append, compose , ‘constructor،prepend;rearrange; reset : rotatéDegree ; 'rotateEulerDgree . rotatEularRadian. rotatRadian., scale et 1 méthode supplémentaire. Tous les membres publics sont accessibles à toute application TypeScript après l’installation de l’ASPOSE.3D FOSS pour le package TypeScripts. Propriétés : compposeOrder,, matrix`..
Description
‘TransformBuilder’ est une classe dans la bibliothèque Aspose.3D FOSS pour TypeScript qui expose 23 méthodes et 2 propriétés pour l’utilisation programmatique.
Les capacités de base comprennent: ‘matrix4’; ‘composeorder’ ; crée un nouveau transformbuilder ; les surcharges permettent la matrice initiale et composer l’ordre. Ces opérations permettant aux développeurs d’intégrer directement la fonctionnalité du transformBuilder dans les applications TypeScript.
La classe propose 4 surcharges constructeurs, permettant une initialisation flexible en fonction du contexte de l’appel.
Propriétés
| Name | Type | Access | Description |
|---|---|---|---|
matrix | Matrix4 | Read/Write | Gets the matrix. |
composeOrder | ComposeOrder | Read/Write | Gets the compose order. |
méthodes
| Signature | Description |
|---|---|
constructor() | Creates a new TransformBuilder; overloads allow initial matrix and compose order |
constructor(initial: Matrix4, order: ComposeOrder) | Creates a TransformBuilder initialized with the given matrix and compose order |
constructor(order: ComposeOrder) | Creates a TransformBuilder using the identity matrix and the specified compose order |
constructor() | Creates a default TransformBuilder with identity matrix |
scale(s: number) → TransformBuilder | Sets non‑uniform scaling factors x, y, z and returns the builder |
scale(x: number, y: number, z: number) → TransformBuilder | Sets non-uniform scaling factors x, y, z and returns the builder |
scale(s: Vector3) → TransformBuilder | Sets scaling from a Vector3 and returns the builder |
scale() → TransformBuilder | Applies scaling from the packed argument and returns the builder |
rotateDegree(angle: number, axis: Vector3) → TransformBuilder | Returns the builder or does nothing when called without arguments |
rotateDegree(rot: Vector3, order: RotationOrder) | Rotates by Euler angles in degrees using the specified rotation order and returns the builder |
rotateDegree() → `TransformBuilder | void` |
rotateRadian(angle: number, axis: Vector3) → TransformBuilder | Rotates by angle (radians) around the given axis and returns the builder |
rotateRadian(rot: Vector3, order: RotationOrder) | Rotates by Euler angles in radians using the specified rotation order and returns the builder |
rotateRadian() → `TransformBuilder | void` |
rotateEulerRadian(x: number, y: number, z: number) → TransformBuilder | Rotates by Euler angles from Vector3 r (radians) and returns the builder |
rotateEulerRadian(r: Vector3) → TransformBuilder | Rotates by Euler angles from the Vector3 r (in radians) and returns the builder |
rotateEulerRadian() → TransformBuilder | Applies Euler rotation in radians from packed arguments and returns the builder |
translate(tx: number, ty: number, tz: number) → TransformBuilder | Moves by tx, ty, tz and returns the builder |
translate(v: Vector3) → TransformBuilder | |
translate() → TransformBuilder | |
compose(m: Matrix4) | Composes the given matrix into the builder’s current matrix |
append(m: Matrix4) → TransformBuilder | Appends matrix m to the current transformation and returns the builder |
prepend(m: Matrix4) → TransformBuilder | Prepends matrix m before the current transformation and returns the builder |
rearrange(newX: Axis, newY: Axis, newZ: Axis) → TransformBuilder | Reorders axes to newX, newY, newZ and returns the builder |
rotate(q: Quaternion) → TransformBuilder | Applies quaternion rotation q to the builder and returns the builder |
rotateEulerDegree(degX: number, degY: number, degZ: number) → TransformBuilder | Rotates by Euler angles in degrees and returns the builder |
reset() | Clears all transformations, resetting to the identity matrix |
Voir aussi
- Aspose.3D - référence API d’entreprise