Patch
Vue de l’ensemble
‘Patch’ est une classe dans Aspose.3D FOSS pour .NET. hérite de: ‘Geometry’, ‘INamedObject’.
A est une surface de modélisation paramétrique, similaire à , elle est également définie par deux , le et . Mais la différence entre et c’est que la courbe peut être un , , et
Cette classe fournit 17 méthodes pour travailler avec des objets de patch dans les programmes .NET. Les méthodologies disponibles comprennent : ‘A3DObject’, ‘AdDelement’, `CreateElement’ , ‘CreatElementsUV’, ‘Entity’, ‘‘FindProperty’, Geometry’, GetBoundingBox’, GetDeformers’, ’GetElment’, ‘GtEntitiRendererKey’, “GatPoperty’ et 5 méthode supplémentaires. Tous les membres publics sont accessibles à n’importe quelle application .net après l’installation du package .Net Aspose.3D FOSS. Propriétés: ‘CastShadows’, «ControlPoints », «Deformer», «Excluded», ‘Name, Parent, Node, 8’ etc.
Propriétés
| Name | Type | Access | Description |
|---|---|---|---|
U | PatchDirection | Read | Gets the u. |
V | PatchDirection | Read | Gets the v. |
Visible | bool | Read/Write | Gets or sets the visible. |
Deformers | IList<Deformer> | Read | Gets the deformers. |
ControlPoints | IArrayList<Vector4> | Read | Gets the control points. |
CastShadows | bool | Read/Write | Gets or sets the cast shadows. |
ReceiveShadows | bool | Read/Write | Gets or sets the receive shadows. |
VertexElements | IList<VertexElement> | Read | Gets the vertex elements. |
Excluded | bool | Read/Write | Gets or sets the excluded. |
ParentNodes | List<Node> | Read | Gets the parent nodes. |
ParentNode | Node | Read/Write | Gets or sets the parent node. |
Scene | Scene | Read | Gets the scene. |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the properties. |
méthodes
| Signature | Description |
|---|---|
Patch() | |
Patch(name: string) | |
Geometry(name: string) | |
GetDeformers() | Gets all deformers |
GetElement(type: VertexElementType) | Gets a vertex element with specified type |
GetVertexElementOfUV(textureMapping: TextureMapping) | Gets a VertexElementUV instance with given texture mapping type |
CreateElement(type: VertexElementType) | Creates a vertex element with specified type and add it to geometry. |
AddElement(element: VertexElement) | Adds an existing vertex element to current geometry |
CreateElementUV(uvMapping: TextureMapping) | Creates a VertexElementUV with given texture mapping type. |
Entity(name: string) | |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | |
A3DObject() | |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
Voir aussi
- Aspose.3D - référence API d’entreprise