Camera
Methods: aspose.threed.entities (aspose-3d-foss)
Camera es un Entity que define un punto de vista en una escena 3D. Controla cómo se proyecta la escena en un plano de imagen 2D. Una cámara está adjunta a un Node para posicionarla y orientarla en la escena.
class Camera(Entity):Methods
A3DObject → SceneObject → Entity → Camera
Notas de implementación
En esta edición de aspose-3d-foss, el Camera clase es una esqueleto de declaración. projection_type Solo name ynear_plane, far_plane, field_of_view, aspect_ratio,se almacenan y pueden recuperarse funcionalmente. Todas las demás propiedades ( , etc.) tienen setters que no hacen nada; los valores asignados no se conservan. La lectura de estas propiedades devuelve el valor predeterminado de la clase sin importar lo que se haya asignado.
Al importar datos de cámara desde un archivo 3D (glTF, FBX), el projection_type se analiza correctamente. Otros atributos de cámara están disponibles si el formato los almacena como metadatos del grafo de escena.
Methods
Camera(name: str = None, projection_type: str = "PERSPECTIVE")| Name | Type | Access | Description |
|---|---|---|---|
name | str | Read/Write | Gets or sets the name. |
parent_nodes | `` | Read | Gets the parent nodes. |
excluded | bool | Read/Write | Gets or sets the excluded. |
parent_node | `` | Read/Write | Gets or sets the parent node. |
rotation_mode | `` | Read/Write | Gets or sets the rotation mode. |
near_plane | float | Read/Write | Gets or sets the near plane. |
far_plane | float | Read/Write | Gets or sets the far plane. |
aspect | float | Read/Write | Gets or sets the aspect. |
ortho_height | float | Read/Write | Gets or sets the ortho height. |
up | `` | Read/Write | Gets or sets the up. |
look_at | `` | Read/Write | Gets or sets the look at. |
direction | `` | Read/Write | Gets or sets the direction. |
target | `` | Read/Write | Gets or sets the target. |
aperture_mode | `` | Read/Write | Gets or sets the aperture mode. |
field_of_view | float | Read/Write | Gets or sets the field of view. |
field_of_view_x | float | Read/Write | Gets or sets the field of view x. |
field_of_view_y | float | Read/Write | Gets or sets the field of view y. |
width | float | Read/Write | Gets or sets the width. |
height | float | Read/Write | Gets or sets the height. |
aspect_ratio | float | Read/Write | Gets or sets the aspect ratio. |
magnification | `` | Read/Write | Gets or sets the magnification. |
projection_type | str | Read/Write | Gets or sets the projection type. |
scene | `` | Read/Write | Gets or sets the scene. |
properties | PropertyCollection | Read | Gets the properties. |
Methods
| Signature | Description |
|---|---|
__init__(name: str, projection_type) | |
move_forward(distance: float) | Moves the camera forward by the specified distance |
get_bounding_box() | Returns the bounding box. |
get_entity_renderer_key() | Not implemented in the FOSS edition — throws at runtime. Returns the entity renderer key. |
remove_property(property) | Removes a custom property identified by the given property object |
remove_property(property_name: str) | |
get_property(property: str) | Retrieves the value of a custom property by its identifier |
set_property(property: str, value) | Sets the property value. |
find_property(property: str) | Searches for a custom property and returns it if found |
Ejemplos de uso
Methods: En esta edición, solo projection_type se almacena funcionalmente. Las asignaciones de propiedades para near_plane, far_plane, field_of_view, y aspect_ratio se aceptan sin error pero no persisten.
Cámara en perspectiva
from aspose.threed import Scene
from aspose.threed.entities import Camera
from aspose.threed.entities import ProjectionType
scene = Scene()
# projection_type is stored and saved
cam = Camera("MainCamera", ProjectionType.PERSPECTIVE)
node = scene.root_node.create_child_node("camera", cam)
# Position the camera using node transform (this does persist)
node.transform.set_translation(0.0, 5.0, 20.0)
scene.save("scene-with-camera.glb")Cámara ortográfica
from aspose.threed import Scene, FileFormat
from aspose.threed.entities import Camera, ProjectionType
scene = Scene()
# Only projection_type is retained; other property assignments are no-ops
cam = Camera("OrthoCamera", ProjectionType.ORTHOGRAPHIC)
scene.root_node.create_child_node("ortho_cam", cam)
scene.save("ortho-scene.glb", FileFormat.GLTF)Leer cámara después de la importación
from aspose.threed import Scene
from aspose.threed.entities import Camera
scene = Scene()
scene.open("model.glb")
for node in scene.root_node.child_nodes:
if isinstance(node.entity, Camera):
cam = node.entity
# projection_type is reliably populated; other numeric properties
# return default values (0.0 / 1.0) regardless of file content
print(f"Camera '{cam.name}': {cam.projection_type}")