Mesh

Espacio de nombres: Aspose.ThreeD.Entities (Aspose.3D.Converter 1.0.0)

Mesh almacena la geometría del polígono como una lista de puntos de control (posiciones de los vértices) y una lista de caras del polígono. Cada cara del polígono es una lista de índices basados en cero en el arreglo de puntos de control. Los datos adicionales por vértice – normales, coordenadas UV, colores de vértice – se adjuntan como VertexElement capas.

public class Mesh : Geometry

Methods

A3DObjectSceneObjectEntityGeometryMesh


Methods

Construye una malla de triángulo único desde cero:

using Aspose.ThreeD;
using Aspose.ThreeD.Entities;

// Create the mesh and add three vertex positions
var mesh = new Mesh();
mesh.ControlPoints.Add(new Vector4(0.0, 0.0, 0.0, 1.0));   // vertex 0
mesh.ControlPoints.Add(new Vector4(1.0, 0.0, 0.0, 1.0));   // vertex 1
mesh.ControlPoints.Add(new Vector4(0.5, 1.0, 0.0, 1.0));   // vertex 2

// Define one triangle face using vertex indices
mesh.CreatePolygon(0, 1, 2);

// Attach to a scene and save
var scene = new Scene();
scene.RootNode.CreateChildNode("triangle", mesh);
scene.Save("triangle.stl");

Construir a partir de un primitivo e inspeccionar:

var sphere = new Sphere(1);
var mesh = sphere.ToMesh();

Console.WriteLine("Vertices: " + mesh.ControlPoints.Count);
Console.WriteLine("Polygons: " + mesh.PolygonCount);

Methods

NameTypeAccessDescription
EdgesIArrayList<int>ReadGets the edges.
PolygonCountintReadGets the polygon count.
PolygonsIList<int[]>ReadGets the polygons.
VisibleboolRead/WriteGets or sets the visible.
DeformersIList<Deformer>ReadGets the deformers.
ControlPointsIArrayList<Vector4>ReadGets the control points.
CastShadowsboolRead/WriteGets or sets the cast shadows.
ReceiveShadowsboolRead/WriteGets or sets the receive shadows.
VertexElementsIList<VertexElement>ReadGets the vertex elements.
ExcludedboolRead/WriteGets or sets the excluded.
ParentNodesList<Node>ReadGets the parent nodes.
ParentNodeNodeRead/WriteGets or sets the parent node.
SceneSceneReadGets the scene.
NamestringRead/WriteGets or sets the name.
PropertiesPropertyCollectionReadGets the properties.

Methods

SignatureDescription
Mesh()Creates a Mesh with the specified name
Mesh(name: string)
GetPolygonSize(index: int)Gets the vertex count of the specified polygon.
GetEnumerator()Gets the enumerator for each inner polygons.
CreatePolygon(indices: int[])Create a polygon with specified indices
CreatePolygon(v1: int, v2: int, v3: int, v4: int)Create a polygon with specified indices
CreatePolygon(v1: int, v2: int, v3: int)Create a polygon with specified indices
ToMesh()Gets the Mesh instance from current entity.
IsManifold()Check if current mesh is a manifold mesh. This function will not cache the manifold calculation result.
Optimize(vertexElements: bool)Optimize the mesh’s memory usage by eliminating duplicated control points
Optimize(vertexElements: bool, toleranceControlPoint: float, toleranceNormal: float, toleranceUV: float)Optimize the mesh’s memory usage by eliminating duplicated control points
Triangulate()Return triangulated mesh
Geometry(name: string)
GetDeformers()Gets all deformers
GetElement(type: VertexElementType)Gets a vertex element with specified type
GetVertexElementOfUV(textureMapping: TextureMapping)Gets a VertexElementUV instance with given texture mapping type
CreateElement(type: VertexElementType)Creates a vertex element with specified type and add it to geometry.
AddElement(element: VertexElement)Adds an existing vertex element to current geometry
CreateElementUV(uvMapping: TextureMapping)Creates a VertexElementUV with given texture mapping type.
Entity(name: string)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
SceneObject(name: string)
A3DObject()
RemoveProperty(property: Property)Removes a dynamic property.
GetProperty(property: string)Get the value of specified property
SetProperty(property: string, value: object?)Sets the value of specified property
FindProperty(propertyName: string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

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