Entity

Métodos

Entity es la clase base abstracta para todos los objetos que pueden adjuntarse a un Node. Las subclases concretas incluyen Mesh, Camera, Box, Sphere, y Cylinder. Una entidad proporciona nombre e identidad pero no tiene geometría propia.

public abstract class Entity : SceneObject

Métodos

A3DObjectSceneObjectEntity

Métodos

NameTypeAccessDescription
ExcludedboolRead/WriteGets or sets the excluded.
ParentNodesList<Node>ReadGets the parent nodes.
ParentNodeNodeRead/WriteGets or sets the parent node.
SceneSceneReadGets the scene.
NamestringRead/WriteGets or sets the name.
PropertiesPropertyCollectionReadGets the properties.
SignatureDescription
Entity(name: string)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
SceneObject(name: string)
A3DObject()
RemoveProperty(property: Property)Removes a dynamic property.
GetProperty(property: string)Get the value of specified property
SetProperty(property: string, value: object?)Sets the value of specified property
FindProperty(propertyName: string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

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