Mesh
Übersicht über die
Mesh ist eine Klasse in Aspose.3D FOSS für .NET. Erben von: Geometry, INamedObject, IEnumerable<int[]>.
Ein Netz besteht aus vielen n-seitigen Polygonen.
Eigenschaften
| Name | Type | Access | Description |
|---|---|---|---|
Edges | IArrayList<int> | Read | Gets the edges. |
PolygonCount | int | Read | Gets the polygon count. |
Polygons | IList<int[]> | Read | Gets the polygons. |
Visible | bool | Read/Write | Gets or sets the visible. |
Deformers | IList<Deformer> | Read | Gets the deformers. |
ControlPoints | IArrayList<Vector4> | Read | Gets the control points. |
CastShadows | bool | Read/Write | Gets or sets the cast shadows. |
ReceiveShadows | bool | Read/Write | Gets or sets the receive shadows. |
VertexElements | IList<VertexElement> | Read | Gets the vertex elements. |
Excluded | bool | Read/Write | Gets or sets the excluded. |
ParentNodes | List<Node> | Read | Gets the parent nodes. |
ParentNode | Node | Read/Write | Gets or sets the parent node. |
Scene | Scene | Read | Gets the scene. |
Name | string | Read/Write | Gets or sets the name. |
Properties | PropertyCollection | Read | Gets the properties. |
Methoden und Verfahren
| Signature | Description |
|---|---|
Mesh() | Creates a Mesh with the specified name |
Mesh(name: string) | |
GetPolygonSize(index: int) | Gets the vertex count of the specified polygon. |
GetEnumerator() | Gets the enumerator for each inner polygons. |
CreatePolygon(indices: int[]) | Create a polygon with specified indices |
CreatePolygon(v1: int, v2: int, v3: int, v4: int) | Create a polygon with specified indices |
CreatePolygon(v1: int, v2: int, v3: int) | Create a polygon with specified indices |
ToMesh() | Gets the Mesh instance from current entity. |
IsManifold() | Check if current mesh is a manifold mesh. This function will not cache the manifold calculation result. |
Optimize(vertexElements: bool) | Optimize the mesh’s memory usage by eliminating duplicated control points |
Optimize(vertexElements: bool, toleranceControlPoint: float, toleranceNormal: float, toleranceUV: float) | Optimize the mesh’s memory usage by eliminating duplicated control points |
Triangulate() | Return triangulated mesh |
Geometry(name: string) | |
GetDeformers() | Gets all deformers |
GetElement(type: VertexElementType) | Gets a vertex element with specified type |
GetVertexElementOfUV(textureMapping: TextureMapping) | Gets a VertexElementUV instance with given texture mapping type |
CreateElement(type: VertexElementType) | Creates a vertex element with specified type and add it to geometry. |
AddElement(element: VertexElement) | Adds an existing vertex element to current geometry |
CreateElementUV(uvMapping: TextureMapping) | Creates a VertexElementUV with given texture mapping type. |
Entity(name: string) | |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
SceneObject(name: string) | |
A3DObject() | |
RemoveProperty(property: Property) | Removes a dynamic property. |
GetProperty(property: string) | Get the value of specified property |
SetProperty(property: string, value: object?) | Sets the value of specified property |
FindProperty(propertyName: string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |