Transform — Aspose.3D FOSS for Python API Reference
: aspose.threed (aspose-3d-foss)
Transform styrer positionen, orienteringen og skalaen af en Node i 3D-scenen. Hver node har præcis én Transform, tilgået via node.transform.
class Transform(A3DObject):Få adgang til en nodes Transform
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("box")
t = node.transform # Transform objecttranslation | Vector3 | Positionsforskydning fra forældrenodens oprindelse. Standard Vector3(0, 0, 0). |
scaling | Vector3 | Ikke-uniform skalafaktor pr. akse. Standard Vector3(1, 1, 1). |
rotation | Quaternion | Rotation som en enhedsquaternion. Indstilling af dette opdaterer også euler_angles. |
euler_angles | Vector3 | Rotation i grader som (X, Y, Z) Euler-vinkler. Indstilling af dette opdaterer også rotation. |
pre_rotation | Vector3 | Euler-vinkler anvendt før hovedrotationen (brugt i FBX rigs). |
post_rotation | Vector3 | Euler-vinkler anvendt efter hovedrotationen. |
geometric_translation | Vector3 | Kun lokal translation: påvirker geometri men ikke undernoder. |
geometric_scaling | Vector3 | Kun lokal skalering: påvirker geometri men ikke undernoder. |
geometric_rotation | Vector3 | Kun lokal rotation: påvirker geometri men ikke undernoder. |
transform_matrix | Matrix4 | Den fulde kombinerede 4×4 transformationsmatrix. Cachet; genberegnet når en komponent ændres. Indstilling af den dekomponerer tilbage til translation/skala/rotation. |
Fluent setter-metoder
Alle settere returnerer self, hvilket muliggør kædeopkald:
set_translation(tx, ty, tz) | float, float, float | Indstil position. |
set_scale(sx, sy, sz) | float, float, float | Indstil skala. |
set_euler_angles(rx, ry, rz) | float, float, float | Indstil rotation i grader. |
set_rotation(rw, rx, ry, rz) | float, float, float, float | Indstil rotation som en quaternion (w, x, y, z). |
set_pre_rotation(rx, ry, rz) | float, float, float | Indstil præ-rotation i grader. |
set_post_rotation(rx, ry, rz) | float, float, float | Indstil post-rotation i grader. |
set_geometric_translation(x, y, z) | float, float, float | Indstil geometrisk translation. |
set_geometric_scaling(sx, sy, sz) | float, float, float | Indstil geometrisk skalering. |
set_geometric_rotation(rx, ry, rz) | float, float, float | Indstil geometrisk rotation i grader. |
Brugseksempler
Positionér en node
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("box")
# Using fluent setters
node.transform.set_translation(5.0, 0.0, -3.0)
# Or via property assignment
from aspose.threed.utilities import Vector3
node.transform.translation = Vector3(5.0, 0.0, -3.0)Roter med Euler-vinkler
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("rotated")
# Rotate 45° around Y axis
node.transform.set_euler_angles(0.0, 45.0, 0.0)
# Chain multiple operations
node.transform.set_translation(2.0, 0.0, 0.0).set_scale(2.0, 2.0, 2.0)Roter med en Quaternion
from aspose.threed import Scene
from aspose.threed.utilities import Quaternion, Vector3
import math
scene = Scene()
node = scene.root_node.create_child_node("q-rotated")
# 90° rotation around the Y axis
half_angle = math.radians(45) # half the total rotation
q = Quaternion(math.cos(half_angle), 0.0, math.sin(half_angle), 0.0)
node.transform.rotation = q
print(f"Euler: {node.transform.euler_angles}") # synced automaticallySkaler og positionér sammen
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("big-offset")
(node.transform
.set_translation(10.0, 0.0, 0.0)
.set_scale(3.0, 3.0, 3.0)
.set_euler_angles(0.0, 90.0, 0.0))Geometrisk offset (pivot-offset)
Geometriske transformationer flytter geometrien i forhold til nodeens pivot uden at påvirke underordnede noder; nyttigt til at centrere et mesh inden for sin node:
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("centered-mesh")
# Shift the mesh half a unit down so its base sits at y=0
node.transform.set_geometric_translation(0.0, -0.5, 0.0)Læs den kombinerede Transform-matrix
from aspose.threed import Scene
scene = Scene()
node = scene.root_node.create_child_node("m")
node.transform.set_translation(1.0, 2.0, 3.0).set_euler_angles(0.0, 45.0, 0.0)
m = node.transform.transform_matrix
print(type(m)) # <class 'aspose.threed.utilities.Matrix4'>