TextureMapping

TextureMapping

Oversigt over de forskellige former for støtte

TextureMapping er et enum i Aspose.3d for Python.

TextureMapping enum definerer de kortlægningskanale (f.eks. DIFFUSE, NORMAL, SPECULAR), der kan knyttes til materialestrukturer.

Valuer

ValueDescription
AMBIENTRepresents the ambient texture channel used for ambient lighting
EMISSIVERepresents the emissive texture channel for self‑illumination effects
DIFFUSERepresents the diffuse texture channel that defines the base color
OPACITYRepresents the opacity texture channel controlling material transparency
BUMPRepresents the bump texture channel used to simulate surface detail
NORMALRepresents the normal texture channel that provides per‑pixel normals
SPECULARRepresents the specular texture channel for specular highlight intensity
GLOWRepresents the glow texture channel that adds a glowing effect to the material
REFLECTIONRepresents the reflection texture channel for environment reflections
SHADOWRepresents the shadow texture channel used to apply shadow maps
SHININESSRepresents the shininess texture channel that defines specular exponent
DISPLACEMENTRepresents the displacement texture channel for geometry displacement
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