Transform — Aspose.3D FOSS for .NET
Methods
Methods Transform klassen definerer den lokale transformation af en Node i scenegrafen. Den gemmer translation, rotation (som en Quaternion) , og skala som separate egenskaber. Den sammensatte transformationsmatrix bruges internt til at beregne nodens position i verdensrum via GlobalTransform.
using Aspose.ThreeD;
var scene = new Scene();
var node = scene.RootNode.CreateChildNode("Moved");
node.Transform.Translation = new FVector3(5, 0, 0);
node.Transform.Scale = new FVector3(2, 2, 2);Methods
| Methods | Methods | Methods | Methods |
|---|---|---|---|
Translation | FVector3 | get/set | Lokal positionsforskydning |
Rotation | Quaternion | get/set | Lokal rotation som en enhedsquaternion |
Scale | FVector3 | get/set | Lokal skalafaktor |
Matrix | Matrix4 | get/set | Sammensat lokal transformationsmatrix |