Scene
Oversigt over de forskellige former for støtte
Scene er en klasse i Aspose.3d for Java. Arvelige af: SceneObject.
Scene.Scene constructs a new empty Scene.
Egenskaber
| Udtrykt: | Type: | Tilgang til | Beskrivelse: |
|---|---|---|---|
rootNode | Node | Læs det. | Ejendommen giver adgang til scenen rodknude |
assetInfo | AssetInfo | Læs det. | Ejendommen får eller sætter scenen AssetInfo |
subScenes | List<Scene> | Læs det. | Ejendommen returnerer listen over underbilleder. |
library | List<A3DObject> | Læs det. | Ejendommen giver adgang til scenen bibliotek objekter |
animationClips | List<AnimationClip> | Læs det. | Ejendommen returnerer listen over animationsklippene |
currentAnimationClip | AnimationClip | Læs det. | Ejendommen får eller indstiller det aktive animationsclip |
poses | Collection<Pose> | Læs det. | Ejendommen giver samling af poser i scenen. |
VERSION | String | Læs det. | Ejendommen indeholder biblioteksversionsstrengen |
Metoder til at anvende
| Underskrift | Beskrivelse: |
|---|---|
Scene() | Opretter en scene, der indeholder den angivne enhed |
Scene(entity: Entity) | |
Scene(scene: Scene, name: String) | |
getRootNode() → Node | Returnerer rodnoden i scenen hierarkiet |
getAssetInfo() → AssetInfo | Returnerer AssetInfo, der er forbundet med scenen. |
setAssetInfo(value: AssetInfo) | Tildeler den givne AssetInfo til scenen |
getSubScenes() → List<Scene> | Returnerer en liste over underliggende scener. |
getLibrary() → List<A3DObject> | Returnerer en liste over biblioteksressourcer til A3DO-objektet |
getAnimationClips() → List<AnimationClip> | Returnerer alle AnimationClip objekter i scenen |
getCurrentAnimationClip() → AnimationClip | Returnerer den nuværende aktive AnimationClip |
setCurrentAnimationClip(value: AnimationClip) | Angiv den aktive AnimationClip |
getAnimationClip(name: String) → AnimationClip | Returnerer AnimationClip med det angivne navn |
createAnimationClip(name: String) → AnimationClip | Opretter et nyt AnimationClip med det samme navn |
getPoses() → Collection<Pose> | Returnerer en samling af Pose-objekter defineret i scenen |
clear() | Fjerner alt indhold fra scenen |
open(filePath: String) | Lader en scene fra filen ved hjælp af format og understøtter sletning |
open(filePath: String, cancellationToken: Cancellation) | |
open(filePath: String, format: FileFormat) | |
open(filePath: String, format: FileFormat, cancellationToken: Cancellation) | |
open(filePath: String, options: LoadOptions) | |
open(filePath: String, options: LoadOptions, cancellationToken: Cancellation) | |
open(stream: InputStream) | |
open(stream: InputStream, cancellationToken: Cancellation) | |
open(stream: InputStream, format: FileFormat) | |
open(stream: InputStream, format: FileFormat, cancellationToken: Cancellation) | |
open(stream: InputStream, options: LoadOptions) | |
open(stream: InputStream, options: LoadOptions, cancellationToken: Cancellation) | |
open(stream: Stream, format: FileFormat, options: LoadOptions) | |
open(stream: Stream, format: FileFormat, options: LoadOptions, cancellationToken: Cancellation) | |
open(stream: Stream) | |
open(stream: Stream, cancellationToken: Cancellation) | |
open(stream: Stream, format: FileFormat) | |
open(stream: Stream, format: FileFormat, cancellationToken: Cancellation) | |
open(stream: Stream, options: LoadOptions) | |
open(stream: Stream, options: LoadOptions, cancellationToken: Cancellation) | |
fromFile(filePath: String) → Scene | |
fromFile(filePath: String, cancellationToken: Cancellation) → Scene | |
fromFile(filePath: String, format: FileFormat) → Scene | |
fromFile(filePath: String, format: FileFormat, cancellationToken: Cancellation) → Scene | |
fromFile(filePath: String, options: LoadOptions) → Scene | |
fromFile(filePath: String, options: LoadOptions, cancellationToken: Cancellation) → Scene | |
fromStream(stream: InputStream) → Scene | |
fromStream(stream: InputStream, cancellationToken: Cancellation) → Scene | |
fromStream(stream: InputStream, format: FileFormat) → Scene | |
fromStream(stream: InputStream, format: FileFormat, cancellationToken: Cancellation) → Scene | |
fromStream(stream: InputStream, options: LoadOptions) → Scene | |
fromStream(stream: InputStream, options: LoadOptions, cancellationToken: Cancellation) → Scene | |
fromStream(stream: Stream) → Scene | |
fromStream(stream: Stream, cancellationToken: Cancellation) → Scene | |
fromStream(stream: Stream, format: FileFormat) → Scene | |
fromStream(stream: Stream, format: FileFormat, cancellationToken: Cancellation) → Scene | |
fromStream(stream: Stream, options: LoadOptions) → Scene | |
fromStream(stream: Stream, options: LoadOptions, cancellationToken: Cancellation) → Scene | |
save(filePath: String) | |
save(filePath: String, format: FileFormat) | |
save(filePath: String, format: FileFormat, cancellationToken: Cancellation) | |
save(filePath: String, options: SaveOptions) | |
save(filePath: String, options: SaveOptions, cancellationToken: Cancellation) | |
save(stream: OutputStream, format: FileFormat) | |
save(stream: OutputStream, format: FileFormat, cancellationToken: Cancellation) | |
save(stream: OutputStream, options: SaveOptions) | |
save(stream: OutputStream, options: SaveOptions, cancellationToken: Cancellation) | |
save(stream: OutputStream, format: FileFormat, options: SaveOptions) | |
save(stream: OutputStream, format: FileFormat, options: SaveOptions, cancellationToken: Cancellation) | |
save(stream: Stream, format: FileFormat) | |
save(stream: Stream, format: FileFormat, cancellationToken: Cancellation) | |
save(stream: Stream, options: SaveOptions) | |
save(stream: Stream, options: SaveOptions, cancellationToken: Cancellation) | |
render(camera: Camera, fileName: String) | |
render(camera: Camera, fileName: String, size: Vector2, format: String) | |
render(camera: Camera, fileName: String, size: Vector2, format: String, options: ImageRenderOptions) | |
render(camera: Camera, texture: TextureData) | |
render(camera: Camera, texture: TextureData, options: ImageRenderOptions) |