VertexElementType
General
VertexElementType és una classe de l’Aspose.3d per a Typescript. Hereta del: ゚VertexElementType⌒ .
VertexElementType.BINORMAL representa el vector binomal per vèrtex per a càlculs d’espai tangent.
Propietats
| Name | Type | Access | Description |
|---|---|---|---|
BINORMAL | `` | Read | Represents the binormal vector per vertex for tangent space calculations |
NORMAL | `` | Read | Represents the normal vector per vertex used for lighting |
TANGENT | `` | Read | Represents the tangent vector per vertex for normal mapping |
MATERIAL | `` | Read | Represents a material index or reference associated with a vertex |
POLYGON_GROUP | `` | Read | Represents grouping identifier for polygons sharing the vertex |
UV | `` | Read | Represents texture coordinate(s) per vertex |
VERTEX_COLOR | `` | Read | Represents per-vertex color data |
SMOOTHING_GROUP | `` | Read | Represents smoothing group identifier for shading |
VERTEX_CREASE | `` | Read | Represents crease weight for vertex sharpness |
EDGE_CREASE | `` | Read | Represents crease weight for edges |
USER_DATA | `` | Read | Represents custom user-defined data attached to a vertex |
VISIBILITY | `` | Read | Represents a flag indicating vertex visibility |
SPECULAR | `` | Read | Represents specular color or intensity per vertex |
WEIGHT | `` | Read | Represents skinning weight(s) for skeletal animation |
HOLE | `` | Read | Represents a flag marking a vertex as part of a hole |