PolygonModifier

Общ преглед

PolygonModifier е клас в Aspose.3d за Typescript. Наследници от: PolygonModifier.

PolygonModifier.triangulate converts polygon faces to triangles using the supplied arguments.

Методи за изчисляване на данните

ПодписътОписание на състоянието
triangulate(arg1: any, arg2: any, arg3: boolean, arg4: any)anyПревръща повърхностите на многоъгълника в триъгъли, като използва предоставените аргументи.
_triangulateScene(scene: any)
_triangulateMesh(mesh: any)any
_copyVertexElements(sourceMesh: any, targetMesh: any)
`_triangulateControlPoints(controlPoints: Vector4[], polygons: number[][], generateNormals: boolean, norOut: Vector3[]null)number[][]`
_triangulateSinglePolygonFromSize(controlPoints: Vector4[], polygonSize: number)number[][]
_triangulateSinglePolygon(controlPoints: Vector4[], polygon: number[])number[][]
`_triangulatePolygon(controlPoints: Vector4[], polygon: number[], generateNormals: boolean, norOut: Vector3[]null)number[][]`
_isEar(controlPoints: Vector4[], vertices: number[], prev: number, curr: number, nextV: number)boolean
_isConvex(controlPoints: Vector4[], prev: number, curr: number, nextV: number)boolean
_pointInTriangle(p: Vector3, a: Vector3, b: Vector3, c: Vector3)boolean
_polygonNormal(controlPoints: Vector4[], polygon: number[])Vector3
_calculatePolygonNormal(controlPoints: Vector4[], polygon: number[])Vector3
_triangulatePolygonToMesh(mesh: any, polygon: number[])
_calculateNormal(controlPoints: Vector4[], triangle: number[])Vector3
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